| Fweeba |
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Throughout the past few years I've been a little underwhelmed by the performance of Captains in Starship Combat. For a role so archetypical in sci-fi, it seems to me that most of the time they're reduced to pre-emptively providing a +2 or +4 bonus to somebody elses roll, which often have no actual effect on the outcome and kind of makes the Captain feel like a less impactful version of the ships computer when they aren't burning through resolve points.
Additionally, they're the only role which cannot rely on a single skill (Or BaB/Piloting, in the case of Gunnery). To pull off one of their most potent abilities (Orders) requires being extremely good at a second skill, or set of skills, just to be able to spend a resolve point to even give another team-mate a chance to make their own roll. For every position except Pilot, it would be more efficient to simply change positions and do it yourself. And trying to hit the DC with an attack roll for giving Gunnery Orders is even harder.
To help solve these issues and make the Captain role feel more useful, I've made the following PDF.
Starfinder Revised Captain PDF
I'd recommend that anybody who feels the Captain role underperforms in starship combat take a look and consider using some of the changes within. They're not for every table, of course, but at the very least I can say they've been fun on tables I've been on.