| Full Name |
Tobias the shadowy |
| Race |
Fetchling |
| Classes/Levels |
Summoner lv 10 84/84 ac 23/27 / Penny 80/80 ac 29/30 |
About Future Tobias Possibly
Tobias
Fetchling summoner (shadow caller) 10 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Advanced Race Guide 110, Pathfinder RPG Bestiary 2 123)
LE Medium outsider (native)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +2 natural, +4 shield)
hp 84 (10d8+40)
Fort +9, Ref +9, Will +9
Defensive Abilities shadow blending, shield ally; Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee light mace +7/+2 (1d6)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks maker's call 2/day, transposition
Spell-Like Abilities (CL 10th; concentration +16)
1/day—disguise self, shadow walk (self only) (DC 20)
Summoner Spell-Like Abilities (CL 10th; concentration +16)
8/day—summon monster V
Summoner (Shadow Caller) Spells Known (CL 10th; concentration +16)
4th (2/day)—damnation stride[ARG] (DC 20), summon monster V
3rd (4/day)—fire shield, greater invisibility, stoneskin, summon monster IV
2nd (5/day)—eagle's splendor, glitterdust (DC 18), haste, slow (DC 17), summon monster II
1st (7/day)—mage armor, ray of sickening[UM] (DC 16), reduce person (DC 16), summon minor monster[UM], summon monster I
0 (at will)—acid splash, daze (DC 15), guidance, mage hand, open/close (DC 15), resistance
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Statistics
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Str 10, Dex 16, Con 16, Int 10, Wis 8, Cha 20
Base Atk +7; CMB +7; CMD 20
Feats Augment Summoning, Extra Evolution[UM], Spell Focus (conjuration), Starlight Summons[UM], Superior Summoning[UM]
Traits arcane temper, reactionary
Skills Handle Animal +9, Perception +1, Ride +8 (+10 to stay in the saddle), Spellcraft +8, Stealth +18; Racial Modifiers +2 Stealth
Languages Common
SQ aspect (improved natural armor), bond senses (10 rounds/day), eidolon (named Penny), life link, shadow eidolon, shadow summoning
Combat Gear lesser quicken metamagic rod, scroll of expeditious retreat (CL 2nd), scroll of shield; Other Gear haramaki[UC], crossbow bolts (30), light crossbow, light mace, cloak of resistance +3, eidolon anchoring harness[UE], bit and bridle, exotic military saddle, saddlebags, spell component pouch, 4,586 gp, 1 sp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (10 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white only).
Eidolon Can summon a powerful aspect of an outsider.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Shadow Eidolon (Sp) Eidolon is a manifestation of your shadow, and you both lack a shadow while it's summoned.
Shadow Summoning (Sp) Summoned creatures have shadow template instead of celestial or fiendish.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Starlight Summons Summoned creatures gain a bonus on Perception and Stealth checks
Summon Monster V (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Superior Summoning When summoning more than one creature, summon an extra one
Transposition (Su) Use maker's call to swap locations with eidolon.
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Penny CR –
Serpentine
LE Large outsider
Init +4; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 25, touch 13, flat-footed 21 (+4 Dex, +12 natural, -1 size)
hp 80 (8d10+40)
Fort +6, Ref +10, Will +6 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., climb 20 ft., fly 20 ft. (average)
Melee bite +14 (1d8+7), bite +14 (1d8+7), tail slap +12 (1d8+3), 2 wings +12 (1d6+3)
Space 10 ft.; Reach 10 ft. (20 ft. with bite)
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Statistics
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Str 24, Dex 18, Con 19, Int 7, Wis 10, Cha 11
Base Atk +8; CMB +16; CMD 30 (can't be tripped)
Feats Combat Reflexes, Eldritch Claws[APG], Lunge, Toughness
Skills Acrobatics +5 (+7 to balance, +1 to jump), Bluff +4, Climb +17, Escape Artist +10, Fly +7, Perception +11, Sense Motive +6, Stealth +11, Swim +8
Languages Common
SQ devotion
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Fly (20 feet, Average) You can fly!
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.