Female Human Dungeon Rover Ranger 1
Neutral Good Medium Humanoid (Numerian Human)
Init +5;
Senses Perception +5(+7)
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Defense
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AC 18 , touch 15, flat-footed 13
hp 11
Fort +3,
Ref +7,
Will +1
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Offense
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Speed 30 ft.
Ranged Longbow (+6) (1d8 +1 *3)
Melee Dagger (+2) (1d4+1 19/20/*2)
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Statistics
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Str 12,
Dex 20,
Con 12,
Int 10,
Wis 13,
Cha 7
BAB +1;
CMB 2;
CMD 16
Feats Point Blank Shot[1], Precise Shot[H]
Class ability Favored Enemy (Human) (+2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival checks, weapon attack and damage rolls)
Stone Scout (+2 Perception underground environmental hazards, including traps, potential cave-ins, and dangerous flora)
Vermin Affinity
Traits Numerian Archaeologist
Magical Knack
Spelunking Sprinter (AKA Soaring Sprinter, +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics is a class skill)
Drawbacks Paranoid (Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check)
Skills Knowledge(Nature) +4,Knowledge(Engineering) +4, Acrobatics +11, Survival +5, Stealth +9, Handle Animal -2, Perception +5(+7)
Gear Long bow, Dagger, Leather Armor (+2 AC), Buckler (+1AC), Scarf, goggles, Shovel, Backpack, rations (x5), Belt pouch, water skin, Sunrod, flint and steel, journal, 5 parchments (map making), ink & pen, 5.3gp
Common Dungeoneering Kit: two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs
Carrying Load: 70.5 lbs
Light Load: 43 lbs
Medium load: 86 lbs
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Tracked Resources (Used)
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Cold Iron Arrows: 0/40