Sister Perversion

Fury.'s page

No posts. Organized Play character for WillDH.


About Fury.

Fury
Female tiefling unchained rogue 7 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 22, touch 16, flat-footed 16 (+5 armor, +5 Dex, +1 dodge, +1 natural)
hp 59 (7d8+21)
Fort +4, Ref +10, Will +3
Defensive Abilities blade sense +2, evasion, uncanny dodge; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 adamantine dagger +10 (1d4+6/19-20) or
. . dagger +11 (1d4+5/19-20) or
. . dagger +11 (1d4+5/19-20) or
. . dagger +11 (1d4+5/19-20) or
. . light mace +10 (1d6+1) or
. . mwk cold iron dagger +10 (1d4+2/19-20) or
. . sap +10 (1d6+1 nonlethal)
Ranged composite shortbow +10 (1d6+1/×3)
Special Attacks sneak attack (unchained) +4d6
Spell-Like Abilities (CL 7th; concentration +4)
. . 1/day—darkness
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Statistics
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Str 12, Dex 21, Con 14, Int 10, Wis 12, Cha 5
Base Atk +5; CMB +6; CMD 22
Feats Dodge, Mobility, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits ambush training, smuggler
Skills Acrobatics +16, Appraise +4, Bluff +3, Climb +11, Diplomacy +1, Disable Device +17, Escape Artist +9, Intimidate +1, Knowledge (dungeoneering) +4, Knowledge (local) +5, Linguistics +5, Perception +16, Sense Motive +5, Sleight of Hand +20 (+23 to hide an object, +22 to steal items without being noticed, +23 to conceal a light blade), Stealth +18, Swim +5, Use Magic Device +2; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Infernal, Terran
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, prehensile tail[ARG], rogue talents (distracting attack[APG], fast stealth, trap spotter)
Combat Gear cold iron arrows (50), ghost salt arrows (13), oil of magic weapon (3), potion of cure light wounds (2), wand of cure light wounds (50 charges), wand of infernal healing (39 charges), air crystal (2), alchemist's fire (3), antiplague[APG], antitoxin, holy water (10); Other Gear +2 darkleaf cloth studded leather, +1 adamantine dagger, arrows (17), blunt arrows[APG] (20), composite shortbow (+1 Str), dagger (6), dagger (6), dagger (2), light mace, mwk cold iron dagger, sap, amulet of natural armor +1, cracked deep red sphere ioun stone, cracked pale ruby trillian ioun stone, daredevil boots[ARG], eyes of the eagle, gloves of larceny[UE], traveler's any-tool[UE], bandolier[UE], bandolier[UE], bell tripwire trap (4), belt pouch, belt pouch, canteen[UE], chalk, earplugs[APG], flint and steel, glass cutter[UE], glue paper[UE] (3), grappling arrow[UE], masterwork backpack[APG], masterwork snorkel[UE], masterwork thieves' tools, mirror, silk rope (50 ft.), trail rations (3), whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,706 gp, 1 sp, 4 cp
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Special Abilities
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Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Distracting Attack (Ex) Forgo sneak attack damage to leave the target flat-footed against someone else.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Hidden Blade +3 +3 bonus on Sleight of Hand checks to conceal a light blade.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sneak Attack (Unchained) +4d8/+4d4 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Fury was orphaned at an early age when her mother died giving birth to her sister, Begonia. The two, being tiefling, were put into an orphanage where they were treated poorly. One day, a dwarf named Thurl came looking for a child to "adopt". He passed over Fury, and although Fury begged for him to take her too, he left with Begonia.
After Thurl fell from Pathfinder Society grace, Fury burned down the orphanage to destroy any record of who she or her sister were, then joined the Society to once again be close to her sister, who had suffered a mental breakdown after the public disgrace of her adoptive "father". She swore from that day to get revenge on Thurl. "Hell hath no Fury, because she stands behind you in the shadows..."

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