| Fundin Strongarm |
I'm looking for some advice on a Human TWF Slayer. Generally, I'd be probably be the party "Rogue" and also damage dealer. I'm looking for pitfalls or feats that aren't worthwhile or things I'm overlooking - or what feats might be better at level 10/11+. Is there a better weapon to take? I'm trying to maintain full attacks if possible. Is there an archetype that would work out? A different race? Do I need more maneuver/movement abilities/tricks to set up flanks/sneak attacks? No 3rd party. Thanks in advance.
20 point buy
S 14 (and +2 from Human)
D 14
C 14
I 10
W 12
Ch 8
Would pump Strength at every opportunity.
Feats:
1:Weapon Focus (kukri)/Combat Reflexes
2:Two Weapon Fighting [TWF] (Slayer/Ranger Talent)
3:Accomplished Sneak Attack
4:Stand Still (Slayer/Rogue Talent - Combat Trick)
5:Step Up
6:Improved TWF (from Slayer/Ranger Talent)
7:Lunge
8:Improved Critical (Slayer/Rogue Talent - Combat Trick)
9:Critcal Focus
10:Two Weapon Rend (from Slayer/Ranger Talent)
11:Sickening Critical
12:Opportunist (Slayer/Rogue Talent)
13:Staggering Critical
14:Trapfinding (Slayer/Rogue Talent)
15:Following Step
16:Bleeding Attack (Slayer/Rogue Talent)
17:Step Up and Strike