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I'm looking for some advice on a Human TWF Slayer. Generally, I'd be probably be the party "Rogue" and also damage dealer. I'm looking for pitfalls or feats that aren't worthwhile or things I'm overlooking - or what feats might be better at level 10/11+. Is there a better weapon to take? I'm trying to maintain full attacks if possible. Is there an archetype that would work out? A different race? Do I need more maneuver/movement abilities/tricks to set up flanks/sneak attacks? No 3rd party. Thanks in advance.

20 point buy

S 14 (and +2 from Human)
D 14
C 14
I 10
W 12
Ch 8

Would pump Strength at every opportunity.

Feats:
1:Weapon Focus (kukri)/Combat Reflexes
2:Two Weapon Fighting [TWF] (Slayer/Ranger Talent)
3:Accomplished Sneak Attack
4:Stand Still (Slayer/Rogue Talent - Combat Trick)
5:Step Up
6:Improved TWF (from Slayer/Ranger Talent)
7:Lunge
8:Improved Critical (Slayer/Rogue Talent - Combat Trick)
9:Critcal Focus
10:Two Weapon Rend (from Slayer/Ranger Talent)
11:Sickening Critical
12:Opportunist (Slayer/Rogue Talent)
13:Staggering Critical
14:Trapfinding (Slayer/Rogue Talent)
15:Following Step
16:Bleeding Attack (Slayer/Rogue Talent)
17:Step Up and Strike


I'm thinking of making a 2 weapon fighter and came up with the following build. Please let me know if I am missing anything obvious or if you have any tips on what I might change or add. Thanks.
Human 20 point buy
S18, D16, C12, I8, W12, Ch8 and would pump Dex at levels 4, 8 and 12
Brawler Archetype using a cestus
Level 1: TWF, Weapon Focus, Double Slice
2: Combat Reflexes
3: Stand Still
4: Weapon Specialization
5: Improved Initiative
6: ITWF
7: Lunge
8: Improved Critical
9: Critical Focus
10: Greater Weapon Focus
11: Pin Down
12: Greater Weapon Specialization
13: GTWF, Two Weapon Rend (substitute for Stand Still)
14 Staggering Critical
15: Sickening Critical
16: Critical Mastery
17: Stunning Critical
18-20:??

My level 5 feat could be swapped for Iron Will, Blindfight or Dodge. It would also be the feat I'd skip if I played a different race. I'm also not 100% on the level 14-16 feats.

Any traits to look for?

Was also thinking of straight fighter with kukri and use the Focused Weapon, Armed Bravery and Fighter's Reflexes features. Which might work out better?

Last thought would be to skip greater two weapon fighting at level 13 and have the 2 Dex pumps at 8 and 12 be Strength instead.

Any help appreciated. Thanks.


I've going to play an Oradin (Oracle/Paladin healer build) and had decided to use a two-handed weapon to give some decent damage. I thought I might try a reach weapon but was concerned about not being able to attack adjacent targets.

Is this much of a problem in normal play? Can you take 5 ft steps in most circumstances so that the issue disappears?

I was thinking of using a glaive but might use a great sword or falchion instead.


I'm going to be starting a new campaign soon and was looking for some advice. I'm thinking I want to be a Warpriest but am also likely to be the party "healer" out of 4 total players (one will be playing a Cavalier).

Will the Warpriest be able to cover the needed party healing? Is there a location for some Warpriest builds (some of which might address healing)?

Any help would be appreciated.

Thanks.