Tenzekil Braybittle (Bleachling)

Fulcrum's page

Goblin Squad Member. 47 posts. No reviews. No lists. No wishlists.



Goblin Squad Member

For those who may have, in the excitement of the KickStarter campaign, purchased a guild package for what turns out to be you and 5 alts -

Your enthusiasm is commendable.

Your assistance in getting PFO funded and fast-tracked is appreciated.

That said, given your relative strength, and ultimate inability to defend a settlement, the following is inevitable:

All Your Base Are Belong To Us

However, all is not lost. An offer of asylum has been extended. Please review that offer here.

Thank you for your cooperation.

Goblin Squad Member

Nice job, all. Five hours left and the KickStarter is over the million mark. I'll see you in the River Kingdoms.

Congrats!

Goblin Squad Member

Chartered Company Proposal -

We are a long time from seeing the game, so I am not insecure that I have no name for this company. Also, I am not so narcissistic as to feel that unless I assert myself as some sort of grand poobah right now, I will somehow lose ego points if someone proves more valuable in getting things going that I am. So, as it turns out, what I am proposing is nameless with no identifiable leadership (for now).
I have not noticed one chartered company proposal on here that resembles a generalized lawful evil social structure. I am proposing just that:

I would like to see a group of like-minded individuals come together around the notion that ruthless order through intimidation, force, clever negotiations, and tireless research can be the basis of a prosperous enclave worthy of fear and respect.

Our company---> watch tower - - - > fort - - - > settlement, and potentially, nation would cast out the disobedient and the disorderly. Our reputation must be protected. We should be seen as a beacon of strength and efficiency for those who serve the goals of evil. For example our community would understand that killing is not necessarily punishable (if it betters your reputation, then it betters ours), and would be comfortable with attacking an enemy settlement even if unprovoked (as long as a tactical, justifiable reason is identified).

Feared, Orderly, Ruthless, Cunning, Efficient . . .

Does anyone want to try and put some ideas together towards this end?