Ratfolk

Fuchsia Madouc's page

259 posts. Alias of Doug Hahn.


Full Name

Fuchsia Madouc

Race

Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout

Classes/Levels

| Status: Parry | Hero Points: 0

About Fuchsia Madouc

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APPEARANCE

Fuchsia Madouc has the snub-nosed face of a gentle Capybara that belies her acerbic wit.

Aspis agents and slave traders from the Beykar Block get out of the way when they see her signature flame-red outfit moving through Kibwe's crowds. Madouc always wears the left brim of her silk hat folded up at an asymmetrical angle, and her bright yellow dueling cape draped over her sword arm.

In the evening shade, among the shanties of the Bwamandu Camp, her eyes glow like celestial orbs. Every morning, she brushes her whiskers and sharpens her tongue.

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ABOUT

CG Female Ratfolk (Aasimar) Swashbuckler (Wit) 5
Full character sheet

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LEVELING

Ancestry: Ratfolk
Heritage: Aasimar
Ancestry Feat: Musetouched
Background: Martial Disciple
Background Feat: Quick Jump
Class: Swashbuckler; Wit
Class Feat: One for All

Level 2 feat: Rat Fall
Level 2 Swash Feat: Dueling parry

General Feat 3: Adopted Ancestry (Human)
Skill Increase 3: Athletics to Expert
Stylish Trick 3: Acrobatics to to Expert

Skill Feat 4: Hefty Hauler
Swashbuckler Feat 4: Flamboyant Athlete

Ancestry Feat 5: Cooperative Nature
Skill Feat 5: Diplomacy to Expert

Skill Feat 6: Combat Climber
Swash Feat 6: Precise Finisher

level 6 Evasion: Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
level 6 General Feat: Toughness
level 6 Skill Increase: Acrobatics to Master
level 6 Stylish Trick: Kip Up
level 6 Vivacious Speed: +15 feet
level 6 Weapon Specialization: You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary.

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DEFENSE

HP 97
AC 24 (10 +4 Dex +2 Trained +7 Level + Item 2 = 25)
Speed 25’ (40' with Panache and 15' climb/swim)
Fort +13(E) Reflex +17 (E; Evas.) Will +12 (E)

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OFFENSE

[dice=Tumble Through]1d20+18[/dice]

[dice=Striking Rapier, Confident Finisher]1d20+16[/dice]
[dice=P]2d6+4+2[/dice]
[dice=Precision]3d6[/dice] (full damage on miss)
[.smaller]FF on crit; deadly [dice]1d8[/dice][/smaller]

Ranged
Composite Longbow +15 1d8+4 Deadly d10

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REACTIONS

Opportune Riposte
[dice=Striking Rapier]1d20+16[/dice]
[dice=P]2d6+4[/dice]

One For All
Aid Action readied for Trigger
[dice=One For All (Diplomacy to Aid Another), Badge (E)]1d20+4+15[/dice]

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ABILITIES

Strength 18
Dexterity 18
Constitution 14
Intelligence 8
Wisdom 12
Charisma 16

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SKILLS

Acrobatics (M) +18 +1 to Escape
Arcana (U) -1
Athletics (E) +15
Crafting (U) -1
Deception (U) +3
Diplomacy (E) +15
Intimidation (U) +3
Medicine (U) +1
Nature (U) +1
Occultism (U) -1
Performance (U) +3
Religion (U) +1
Society (U) -1
Stealth (T) +13
Survival (U) +1
Thievery (T) +13

Languages
Common, Ysoki

Background
Martial Disciple (Athletics)
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GEAR

Worn Items
Leather
Striking Shortsword Weapon
Magic Light Hammer
Fine Clothing
Braclets of Dashing (3rd)
Theive's Tools (Bandolier)
Potency (Light Hammer)
In Backpack
Backpack
Rope
Thieves’ tools
Bandolier
Grappling hook
Waterskin
Sheath x 2
End of Book 1
Armor Potency Rune: 160 GP
Striking Rune for Lght Hammer: 65 GP
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MACROS

Skills

[dice=Acrobatics (M)]1d20+18[/dice]
[dice=Arcana (U)]1d20-1[/dice]
[dice=Athletics (E)]1d20+15[/dice]
[dice=Crafting (U)]1d20-1[/dice]
[dice=Deception (U)]1d20+3[/dice]
[dice=Diplomacy (E)]1d20+15[/dice]
[dice=Intimidation (U)]1d20+3[/dice]
[dice=Medicine (U)]1d20+1[/dice]
[dice=Nature (U)]1d20+1[/dice]
[dice=Occultism (U)]1d20-1[/dice]
[dice=Performance (U)]1d20+3[/dice]
[dice=Religion (U)]1d20+1[/dice]
[dice=Society (U)]1d20-1[/dice]
[dice=Stealth (T)]1d20+13[/dice]
[dice=Survival (U)]1d20+1[/dice]
[dice=Thievery (T)]1d20+13[/dice]

Reactions

If Enemy Attack crit fails vs AC 25(26 parrying)
[dice=Striking Rapier]1d20+16[/dice]
+ 3 Precision if I have Panache
[.smaller]FF on crit; deadly [dice]1d8[/dice][/smaller]
[dice=P/S]1d6+4+2[/dice][/spoiler]

One for All (aid another to gain panache and help out)
[dice=One For All (Diplomacy to Assist on Reaction) (E)]1d20+4+15[/dice] vs DC 20; 28+ I gain panache

Saves

[dice=Fort]1d20+12[/dice]
[dice=Ref]1d20+14[/dice] (evasion)
[dice=Will]1d20+11[/dice]

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RECORD-KEEPING

PFS Number: 232159

Base starting items
1. Striking Weapon: Rapier (4th)
2. Braclets of Dashing (3rd)
3. High-Fashion Fine Clothing (3rd)
4. Magic Weapon: Light Hammer (2nd)
5. Theives Tools (1st)
6. Aeon Stone (dull grey) (1st)

1 sp from Yutuur from won bet

50 GP
Dueling Cape
Comp. Longbow
20 arrows in quiver
Short Sword
Bola
Leather Armor
Backpack
Rope
Thieves’ tools (1st)
Bandolier
Grappling hook
Waterskin
Sheath x 2
Moderate Healing Potion (3d8+10)
Lesser Antidote x 3 (1 used)
Antiplague x3 (1 used)
Oil
Compass
4.02 GP