Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"I swear some'in' be wa'sshin' us. I won' be joinin' i'. Now lus gooo!"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Looking at Gresh and Z'hor'll in confusion, "Wich one o' ye' be whisperin' t'e me abou' joinin' ye? Wur alrea'y on t' same si'e! Now lus ge' dah' i'ol ou''a here!"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wuh's wrong wi' ye, fishy? Snap ou''a i'! We're goin'!" Fuath smacks Z'hor'll on the back and tugs his clothing to indicate that he's leaving with Gresh. He will wait to ensure that Z'hor'll follows.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Aye, y'righ'! No pris'ners i' is!" Fuath gets up, draws his battleaxe and approaches the cultist. With a firm two-handed grip, brings his axe down. Coup de grace Battleaxe (x3) coupe de grace: 3d8 ⇒ (2, 2, 3) = 7
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
A wand pops into Fuaths hand from the wrist of his sleeve. He waves the wand for a good ~6 seconds, and taps himself. Some of his wounds slowly begin to heal. He finds a safe, non-steamy section of the floor and lays down as the healing happens.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"B'lee' me! I bin tryin'!" Cast Defensively, Combat Casting: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 vs DC 17 Magic Missle Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Well, my first readied would put me just before the cultist in initiative. My last readied action didn't go off, so I would have had another turn before she channeled... Which would be: Cast Defensively, Combat Casting: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 vs. DC 17
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
No worries. Wasn't taking it that way. But there's only three of us, probably good to get a clear tactical plan in place. OOC.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Yeah, saw that. But can only heal at 1d4+2 at a distance, or move, then next round full cast Infernal Healing. Figure it's better for you and I to take out the Lady, and Gresh to drop the blobs (if not help with Lady first) or heal if he wants.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
When Fuath's turn is up (looks like after Gresh to me): "I dun' like dis'n in mah face, bu' dose fireballs be hur'in'!" Fuath takes up a defensive posture, and tries to slyly cast Magic Missle at the cultist lady. Cast Defensively, Combat Casting: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29 vs. DC 17 or spell fizzles.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"I dun' ta'e or'ers from ye, fishy!.... bu' da's a goo' idea." Fuath will move to a corner of the room while drawing his battleaxe. He then readies his free hand towards the cultist lady, with an intense, aiming focus (to the point that his tongue has absent-mindedly exited his mouth). Fuath readies to cast Magic Missle if the cultist lady casts a spell, he will cast defensively if threatened at that time.
If She casts...:
Magic Missle: 2d4 + 2 ⇒ (1, 3) + 2 = 6 If threatened while casting...: Concentration Check to Cast Defensively + Combat Casting: 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19 vs. DC 17
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath keep up.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
^^^ what the watery one said.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull, s'pose dey wan' us t' kneel 'fer dis stahchoo. Huh! No' in Sarenrae's name I won''!" Fuath proceeds past the statue along with (assumptively) Gresh. Are my Mirror Images still up? or has it been over 4 minutes?
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath will follow not moving on map. On my phone. Sorry. "Yeh. Seen dis un'er d' five king moun'ains..."
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath shakes his head. "Neh! Practice makes permanen'! I meh no' be too smar', bu' I experienced enough o' life t' know da'!" Your daily philosophy lesson, brought to you by a winded dwarf that thinks he's a cleric.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Ah hope yer as strong as y' look!" Fuath starts huffing, as he tries to move his short legs quickly, under his rotund body. Building up to an unimpressive speed as he nears the edge of the gap and leaps! Acrobatics, Speed, Insp. Comp.: 1d20 - 2 + 2 ⇒ (3) - 2 + 2 = 3 ... and proceeds to fall faster than a rock after making it less than a few inches across. "WUGH!" is the sound that comes from Fuath as the wind is knocked out of his lungs as his ... 'flight' is cut short, and the full brunt of his own falling weight hits him where the rope is tied around him. After being pulled up by Gresh, he will take a moment to catch his breath. "I... I wanna fin' a diff'ren' way back."
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull, I d' ha' dis scroll o' fly... Bu' I wasn' lookin' t' use it ye'. Bigger emergency, righ'? No' jus' pursuin' one baddie. Also..." Fuath trails off as he looks at the gap apprehensively. "I'mma nee' some help ge''in' across da' gap. I ain'' da bes' a' jumpin'." Gahw! Scottish accents are annoying to type! Fuath can't take 10 across the gap, due to his slow speed. Knowing he's not the best at jumping, he's not looking to risk that fall. Anyone got some rope or a simple solution? (preferably not using his level 3 scroll) And Fuath approaches the safest spot, as close to the gap, as he can.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath will remove on hand from his crossbow, and wriggle his fingers, say some things, as two bolts of force fly from his fingertips towards the creature. Cast Magic Missle. Magic Missle damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7 He then places both hands back on his crossbow. Images remaining: 3
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
89589-19
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Drawing a crossbow as the creature is heard over head. "Wull, I'll be..." Fuath mutters to himself as he catches sight of the beast, before he quickly casts a spell Mirror Image. Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3 And there are suddenly 3 more images of Fuath flitting around each other, like light bending and bouncing. All of the four apparent Fuaths place both hands on their crossbow and level them at the creature.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
*Thumbs up*
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull! You're a righ' bampot! 's wha' you are! Jus' die!" Fuath takes another step, and makes a quick motion and incantatiom, and two blobs of force speed from his hand to the strange individual. Magic Missle: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
When Fuath gets to go (since work may minimize my computer time the next few days...)(just place the turn in wherever): Fuath notices Kyra go down after that last fireball and takes a 5-foot step Diagonally to the south-west. "Neh! Fire sh'n' be used agains' Sarenrae's fai'ful! I' shoul' be used t' heal 'em!" teine nèamhaidh! Ranged Touch at Kyra: 1d20 + 4 ⇒ (13) + 4 = 17
A ray of white flame shoots from Fuath's hand and starts to knit some of Kyra's wounds. "Now if someone could ge' her t' res' of t' way up... T' res' of us could use some help..." Fuath adds meekly, while his burns blister and bleed profusely... ALSO: all of Fuath's Reflex saves should be at +6, as he gets an additional +2 against Spells due to being a Dwarf (has been noted in statblock and tag-line, but can see how it gets forgotten/overlooked (because even I had forgotten))
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Ye' really nee' t' stop i' wi' da' fire stuff! Da's Sarenrae's domain!" Fuath says angrily as he swings his battle axe at the individual! Attack: 1d20 + 3 ⇒ (4) + 3 = 7
'Maybe I should learn to use a scimitar at some point...'
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Oh, yeh. Sar'nrae of'en gives me deh Magic Missle spell durin' mah mornin' prayers. I kin use tha' wan'." Looking at the new armor in the old room and scratching his head... "Who woul' come t'e an ol' si'e like dis... an' LEAVE treasure 'n' equipmen'?!"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull! Le's have a look aroun' 'is room! Maybe no' so near da' skelo'on!" Perception: 1d20 + 4 ⇒ (16) + 4 = 20 +2 if there is any unusual stonework
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull, fine den!" Fuath says as he 5-foot steps away from the skeleton. He touches his holy symbol of Sarenrae and begins moving his free hand with purpose, saying words of magic might, with the reverence of a prayer. He then squints one eye, tongue sticking out of the opposite side of his mouth, and aims a finger at the skeleton. Casting: Disrupt Undead Ranged Touch, Inspire Courage, Firing into Melee: 1d20 + 4 + 1 - 4 ⇒ (7) + 4 + 1 - 4 = 8
Also, the axe hit from before would have had Z'horll's Inspire Courage, in case the DR was only 5... I know. 1 point, days late. (My bad, btw. Not a lot of unclaimed time last few days)
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull! Tha' don' b'long in 'ere! Sarenrae! I wull cleanse t'is abom'nation from t'is place! Fuath moves swiftly towards the skeleton while drawing his adamantine battleaxe and swings! Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"So... D'we wanna s'mon a san'storm?" Asks Fuath as he enters the room. Pretty sure between Kyra and myself, we can activate most wands without having to roll UMD.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13 "hmm..." Fuath draws a wand and hits himself. He slowly begins healing.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath, finally able to recall the task at hand (as he has been very distracted by all of this wonderful fire, sun, and desert decoration), moves forward with the rest of the group and into the entry hall. So, did our fourth drop? Should we get a PreGen or something to fill out the party?
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"By Sarenrae's ligh'! Ow! Wul, on wi' duh healin'!" Fuath draws a wand and proceeds to cast it on himself, then Gresh. "Dis wan' is a li''l slower den mos' Cure wan's. I' mus' be defec'ive. Bu' i' still works slow like." His wand is actually a wand of Infernal Healing, so they will both heal 10HP over the next minute
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Iz da' 'ow i' iz, innit?! Wul!" Fuath swings at the remaining flame creature with his battleaxe. Attack, Inspire Courage: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Weh'! Dis is ho'(t)!" Fuath swings again at the firey creature(yes, foregoing the save to try and remove the burning condition), with the burning temper of the sun goddess behind his blow! Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wull, tha's no' a fine gree'in', izzit?!" Fuath draws his adamantine battle axe and swings at the creature next to him green. Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath moves up and stands beside Gresh, eyeing the area surreptitiously. Perception: 1d20 + 4 ⇒ (18) + 4 = 22+2 if it is unusual stonework "Huh. Guess t'is is i'! Wull, wha'ya say we go on 'n, Gresh?"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath wears a small belly-warmer over religious robes. Tauting his faith in Sarenrae, and being one of her chosen followers. Many remarks about how dumb most dwarfs are, staying underground, and not seeing Sarenrae's holy light. He's obviously the most dedicated dwarven follower of Sarenrae, hence why Sarenrae gifts Fuath with her power when he prays to her. He is very gruff, and dislikable. Often picking fights and causing insult. To the chagrin of those he is interacting with, but the likely amusement of those near him. He seems ready to fight at a moment's notice, with his nice battle-axe at hand; though he may not be the best at it. He explains that Sarenrae has allowed him to heal "the worthy at range. And can also cause some damage, and trip opponents at range with the abilities gifted by Sarenrae.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Fuath looks to Z'hor'll. "Eh! Y' fish people is awl da same! Ain' gut fer nuthin buh' ge''in' ever'in slimy, and smellin' ba'! Now ye gun an' piss' ohf da Venture Cap'in!" Fuath has a negative CHA modifier. While some play that as "quiet, and uncomfortable in social situations," I play Fuath as being horrible in social situations. Usually being crass and/or rude/insulting. If anyone has a problem with this: please let me know, and I will refrain from Fuath interacting with your characters in this way.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"'ey! Th' dissert ain' so ba' a place! We're like t' fine' some o' m' kin der! Well... m' religious kin. Not t'many dwarves a'cept Sarenrae's holy truth." Fuath scrunches up his face while looking at the Venture Captain, obviously thinking... "... what... questions... should we ask you?"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"EHH! We c'n git dat done! F'nish th' job of m' fellow Sarenites!" Fuath slaps Z'hor'll heartily on the back. "Y'll be fine! Sun's good fer ye! Feel da goh-d'ss'ss' blessin's spillin' o'er ye wit each ray o' light!" I will attempt to update taglines again tomorrow. Everytime I tried saving my taglines, I'd get booted to a different page. All the stats are uploaded in the profile, though.
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
dot. will update player stats/profile tonight. |
