Barbarian

Froth Maw's page

126 posts. No reviews. No lists. No wishlists.




I want to play a caster for the first time in an upcoming game and will probably have to carry my party. I can understand how casters can be powerful, but I never got the whole "god" thing. I know that a lot of spells are unbelievably awesome (flesh to stone, flight, haste, stone skin, dominate person) but hacking stuff up with a furious falchion always seemed way easier. Let's assume I've got maybe one martial (either a ranger or a fighter) who's reliably good, a blaster sorcerer who will reliably blast things, and three nooblets who made terrible characters for "role play reasons". What do I need to play and how do I use it effectively in combat? I play support all the time in video games, so I'm down for that kind of thing, but I'm afraid there won't be much to support.


A few weeks ago, I asked what I should do about making a three man regicide team. Just wanted to say thanks for the advice and that I got the job done with one tiefling rouge. Snuck into the palace disguised as a maid, said I needed to empty the queen's chamber pot while she was sleeping and then smashed her head in with a hammer. I got captured before I could get out because the guards heard her head explode, but my cohort picked up my reward and I successfully completed a quest while my party was asleep.


My party is useless and I have to kill a queen in a fairly easy to infiltrate castle full of elf guards. After my last character died, I'm getting to make a new lvl 9 character with leadership. He will have a lvl 7 follower who then has a lvl 5 follower. What do these characters need to be in order to kill this queen? I like barbarians, but am willing to branch out for maximum elf murdering potential.


Just got a new player who I'm giving a pre-made character so I don't wind up with another gnome draconic sorcerer who insists he specializes in melee. He's gonna be an orc barbarian. Orc name generator gave me kubdog, mobglog, horgag, molok, and gubgog. These are unacceptable. Anybody got any awesome orc barbarian names?


I'm new, only played two different characters so far, and I always have to carry my party when it comes to combat. So I'm trying to build the best barbarian I can. I've read all the guides, power attack is the greatest thing ever, you must take beast totem, all of that kind of stuff. Is there anything I'm missing though? Anything super specific that'd put me over the edge in terms of whooping up on folks? He's going to be an orc and I'm either thinking of going TWF with the orc double axe or going two handed and taking ferocious action so he can fight until he drops dead. He's coming in at lvl 5 and we rolled for stats so he's got 22 (18+4) STR, 17 DEX, 18 (17+1 @ lvl 3) CON, 11 INT, 10 WIS, and 11 CHA. My dice loved me. So where do I go from here? Anything outside of the usual "use a two hander and always power attack" that's worked for anybody else? Any ways I'm not seeing to beef that up?


So headlong rush lets you do double damage on the end of a charge. Does that work with pounce? Or are since the feat describes a headlong rush as being a different type of attack from a charge, does pounce not apply? If you could use both as a TWF barbarian though, anything you were fighting would be in serious trouble.
This is how the feat reads: "Instead of a normal charge attack, you can perform a headlong rush. A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage."


I read a discussion a while back about how it's legal to use spiked armor and a two handed weapon like a great sword for two weapon fighting. Is that true? If so, has anybody done it or seen it and why isn't it more common just for the huge damage? If you had, say a level 6 raging orc barbarian with spiked armor, improved twf, double slice and a size large club with oil of shillelagh and he hit all his attacks, that'd be 90 damage if every d6 for his weapons rolled a three(12 strength for club, 8 for spikes, 6 power attack for club, 4 for spikes, 12 damage for club, 3 for spikes all times 2 for the four attacks). Seems like kind of a lot doesn't it? It's super cheesy, but still. Any thoughts? Anybody tried it?


Anybody had any cool custom weapons? Like, something your DM made up and included in part of a quest or something you had made by a smith? I've had gauntlets that counted as claw attacks, a medium great sword that did large size damage, a three headed flail and a fire sword that had a BFG 9000 style "breath attack" that hit anything within my field of view (width wise anyway, the distance covered about 30 feet). What's the coolest made up weapon anybody else has encountered?


Everybody always says that by a certain level you should be able to have an amulet of mighty fists or a furious hammer, but that hasn't been the case for me. When I rounded up a band of brigands to go knock over some whore houses, my preferred smith didn't even have enough earth breakers, great swords and great axes to arm them all. In every campaign I've played anybody who sells weapons is afraid of magic, and any big rewards have to be produced in other places and then brought to me via courier, who always gets killed and robbed by bandits on the road. I've gotten OP weapons before (gauntlets that count as claw attacks), but they're always just custom builds with no magic bonuses. My question is, how does everybody else normally get their cool weapons? How do you find a balance between being where magic weapons can be found and being where there's somebody that needs killin'? How do you work it into the story? I know a lot of that is up to the DM, but players can control the story quite a bit by just doing whatever they want, so I just wanted to hear how other people got their magic items.


I'm trying to build a charge machine. My party sucks, so just having crazy offense is basically what we need and I like melee. I'm trying to decide between having two claws (beast totem) and a bite (toothy) or having a big hammer. The natural attacks just seem so OP though, which makes me feel like it'd be dumb not to go that route. Is there any way I can get a two hander to do more damage than the claw,claw, bite? This is assuming I get strength, BAB and power attack on each of those natural attacks (they're all primary). If I'm wrong about that, I'd be happy to be corrected.