Classes/Levels |
Ini: 8+2d6, Perc: 3d6, Rea: 13d6, Res 22d6; Armor: 14, Resist Fire 6 / Elec 6, Limits: 9 / 4 / 5, Condition: 11 / 11P |
About Friedrich Vanderhelm
Friedrich Vanderhelm "Ser Lamorak"
Metatype: ELF
Body 5/6 (+3 for Damage Res Tests)
Agi 5/7
Rea 4(5)/6(7)
Str 6(8)/6(8)
Will 3/6
Log 3/6
Int 3/6
Cha 6/8
Edge 1/6
Magic 3/6 (One skill group at 2)
Essence: 4
Ini 8+2d6
Limits
Physical 9
Mental 4
Social 5
Condition Boxes
Physical 11
Stun 10
Overflow 5
Offense:
Melee: [Str] + [Blades] = 13d6
Katana/Greatsword: Acc 7, Reach 1, Dmg (Str+3)P, AP -3
2x Knife: Acc 5, Reach 0, Dmg (Str+1)P, AP -1
Magic
Heal (Drain F-4, Touch only)
-Heals damage equal to the hits.
Stabilize (Drain F-4, Touch only)
-Stabilizes dying characters. Force must be equal to the overflow.
Shadow (Drain F-3, Duration Sustained)
-Globe of darkness with a radius equal to the force in meters. Every 2 hits increases the light penalty (2 = Partial, 4 = Dim, 6 = Total Darkness)
Trid Entertainment (Drain F-2, Sustained)
-lets you play cool music and stuff.
Shatter (Drain F-6, Touch only)
-Spellcasting+Magic[Force] against Body. Damage is equal to the net hits.
Increased Reflexes (sustained)
Each hit rolled on the Spellcasting Test adds +1 to the target’s Initiative, and every two hits adds one Initiative Die.
A character can only be affected by a single Increase Reflexes spell at a time, and the maximum Initiative Dice anyone can have is +5D6.
Translate (active, psychic/directional) [F-4]
Translate creates a low level telepathic connection between the subject and a specific target within range of the sense (chosen when the spell is cast). This allows the subject and the target to understand each other's speech as if the subject spoke the target's native language. The spell translates general intent rather than exact phrasing. The caster must tough the target to initiate the spell.
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Skills
Sorcery Skill Group (Spellcasting, Counterspelling, Ritual Spellcasting) r2 + Magic 3 = 5
Blades (Sword Specialization +2) 6 + Str 5 = 13
Running r3 + Str 5 = 8
Etiquette r3 + Cha 6 = 9
Leadership r3 + Cha 6 = 9
Negotiation (Diplomacy Spec +2) 2 + Cha 6 = 8
Pilot Ground Craft r2 + Rea 5 = 7
First Aid r3 + Will 3 = 6
Knowledge Skills:
18 spent
German (N)
Sperethiel (elf) 3
Academic – History (Medieval Specialization +2) 4
Street – BTL Dealers 3
Professional – Corporate Security Measures (Ares/Knight Errant Specialization +2) 3
Street – Berlin City 3
Qualities
Positive:
Guts -+2 dice pool on any test to resist fear or intimidation
Focused Concentration (rating 3)
-Can sustain one spell up to Force 3 without suffering the usual -2 dice pool modifier.
Negative:
Addiction (Moderate BTL addiction)
-craving once every 2 weeks. -4 to mental tests if experiencing withdrawal
Code of Honor (Chivalry)
-must obey code. Take a Cha+Will (4) test when someone attempted to hurt the group. Failed roll means you must protect them. Risk of f%+@up when using nonlethal methods.
Distinctive Style (A f*!!ing Knight)
-+2 dice pool to anyone trying to track, trace, remember, etc. you
Cyberware + Bioware:
Cybereye (Rating 3) Capacity 10/12, Essence .4 (10000)
-Image Link
-Camera
-Thermographic Vision (1500)
-Low Light Vision (1500)
-Flare Compensation (1000)
-Vision Magnification (2000)
-Vision Enhancement 3 (12000)
Datajack (Ess .1) (1000)
Muscle Augmentation (Rating 2, Essence .4) (62,000)
+2 Strength
Bone Density Augmentation (Rating 3, Essence .9) (15000)
+3 Body for Dmg Res tests, Unarmed Strikes deal (Str+2)P DMG.
Sleep Regulator (Ess .1) (12,000)
-can live on 3 hours of sleep. Can go twice as long before fatigue.
Synaptic Booster (Rating 1, Essence .5) (95,000)
+1 Reaction, +1d6 Ini Die
Other Gear:
2x Fake SIN (Rating 2) (10000)
2x Fake Magic License (Rating 2) (5000)
2x Fake Driver License (Rating 2) (5000)
DocWagon Basic (5000)
Medkit Rating 3 (750)
5x Dreamchip BTL (100)
2x Personafix BTL (400)
Low Quality of Life (3 months) (6000)
BMW Blitzen Bike (12000)
Hndl 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Seats 1
+Weapon Mount (for jousting)
Nuyen: 2403
Karma:
German Connections:
Best-Bro BTL Dealer Connections 2, Loyalty 4
The Blacksmith Connections 1, Loyalty 3
Fence Connections 2, Loyalty 1
Street Doc Connections 2, Loyalty 1
Fixer Connections 1, Loyalty 1
Merlin, Magic Supplier Connections 2, Loyalty 4
Heinrich the Doc C2, Loyalty 2 .
Herr Schmidt [Asian Businessman] C2 L1