Falconer

Freyja Vildmark's page

754 posts. Alias of mike9322.


Gender

Female Human Ranger (Nirmathi Irregular) 11

About Freyja Vildmark

Freyja Vildmark
Female human ranger (nirmathi irregular) 11 (Pathfinder Campaign Setting: Inner Sea Magic)
CG Medium humanoid (human)
Hero Points 0
Init +7; Senses Perception +16
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Defense
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AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 insight, +1 natural; +2 deflection vs. evil)
hp 110 (11d10+19)
Fort +9, Ref +13, Will +6; -1 penalty vs. fear spells and effects; +2 resistance vs. evil
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee heavy mace +13/+8/+3 (1d8+2) or
. . spiked gauntlet +13/+8/+3 (1d4+2)
Ranged +1 adaptive composite longbow +14/+9/+4 (2d6+10/×3)
Special Attacks combat style (archery), favored enemy (goblinoids +6), quarry
Ranger (Nirmathi Irregular) Spells Prepared (CL 8th; concentration +10)
. . 3rd—strong jaw[APG] (DC 15)
. . 2nd—barkskin, carry companion, protection from energy
. . 1st—delay poison (2), gravity bow[APG] (2)
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Statistics
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Str 15, Dex 21, Con 12, Int 12, Wis 14, Cha 14
Base Atk +11; CMB +13; CMD 30
Feats Boon Companion[UW], Clustered Shots[UC], Deadly Aim, Endurance, Improved Precise Shot, Manyshot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits criminal, ironfang survivor, reactionary
Skills Acrobatics +9, Climb +13, Craft (bows) +17, Disable Device +26, Handle Animal +16 (+18 vs. Trjega while worn), Heal +10, Intimidate +9, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +9, Perception +16, Ride +10, Sleight of Hand +8, Spellcraft +6, Stealth +18, Survival +16, Swim +13; Racial Modifiers forest ghost
Languages Common, Goblin
SQ favored terrain (forest +4), hero points, hunter's bond (leopard named Trjega), secret shame, swift tracker, track +5, woodland stride
Combat Gear +1 arrows (3), +1 human-bane arrows (6), adamantine arrows (2), cold iron arrows (28), mithral arrows (3), potion of cat's grace, potion of cure light wounds (2), potion of cure moderate wounds, potion of remove fear, potion of shield of faith +2, scroll of gravity bow (CL 3rd), wand of cure light wounds, alchemist's fire (5), antiplague[APG], antitoxin (2); Other Gear +1 chain shirt, +1 adaptive composite longbow, arrows (21), heavy mace, spiked gauntlet, amulet of natural armor +1, belt of incredible dexterity +2, boots of elvenkind, cloak of resistance +1, dusty rose prism ioun stone, efficient quiver, handy haversack, headband of alluring charisma +2, ioun torch ioun stone[APG], ring of maniacal devices[APG], ring of protection +1, traveler's any-tool[UE], bedroll, flint and steel, masterwork bowyer tools, masterwork thieves' tools, silk rope (50 ft.), torch, trail rations (5), waterskin, 20 gp, 3 sp, 9 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Trjega) Companion or familiar abilities are treated as if you were a higher level.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Goblinoids +6) (Ex) +6 to rolls vs. goblinoids foes.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Forest Ghost +5 (Ex) Gain +5 bonus on all Perception and Survival skill checks made while in forest terrain.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to Survival checks made to track.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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