About Freyja The Lovely and Fertile
Spell-like abilities (CL 15th, concentration +28)
Sorcerer Spells (CL 15th, concentration +28):
Male Dire Boar animal 5 / fighter 8
CG Large animal
Init +7, Senses darkvision (60 ft.), low-light vision; scent, Perception +24
AC 23, touch 12, flat-footed 20 (+3 armor, +3 Dex, +7 natural, -1 size )
hp 188 ((5d8)+(8d10)+112)
Fort +21, Ref +13, Will +11, +2 Will vs. fear
Defensive Abilities ferocity, DR10/evil; Resistances acid 15, cold 15, electricity 15, SR 18
Speed 40 ft.
Melee gore +25 (3d6+19/19-20)
Space 10 ft. by 10 ft. Reach 5 ft.
Special Attacks Smite Evil,
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Ferocity (Ex) You remain conscious and can continue fighting even if your hit point total is below 0.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Smite Evil (Su) 1/day as a swift action. Add +0 to attack rolls and +13 damage bonus against evil foes; smite persists until target is dead or the celestial creature rests.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Natural Weapons +1