Gearsman

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I've made a character who is a beekeeper and uses Travelling Beehives (Advanced Class Guide) to support his business. Problem is, the rules do not specify how much honey or wax the beehives produce, only what happens when you break them. Currently, my GM and I have been working off the principle that my character has enough honey that's convenient for a situation, but it's rather annoying as we're not sure if he has too much honey or not enough. Is there a rule I'm missing, and if not, does anyone have any ideas on how we can put a more concrete number on how much honey these hives produce?


I've been idling around creating characters, and I came up with a concept for a Cavalier that deals enormous single-hit damage. After some tweaking, I came up with a Human Order of the Sword Cavalier. However, I fear that I'm misinterpreting the rules, as the numbers I came up with are absolutely obscene.

Human F: Mounted Combat
Level F1: Ride by Attack
Teamwork F1: Outflank
Level F3: Spirited Charge
Level F5: Power Attack
Combat F1: Vital Strike
Level F7: Furious Focus
Order F1: Trample
Level F9: Devastating Strike
Teamwork F2: Precise Strike

With the character's Strength at 20 and the mount's at 22 (accounting for an ability an Order of the Sword Cavalier gets at Level 8), The attack bonus and damage I've come up with is a whopping +19, 4d8+68, assuming that the character's charging on horseback with a regular, non-magic lance. As these numbers scare me, and I'd hate to drop the concept I've come up with for being too powerful, I'd like some help to be sure I'm running these numbers correctly. Here's my math/logic.

BAB(9) + STR bonus(5) + charge bonus(4) + height advantage(1) = attack bonus(19)
Lance base damage + STR bonus = 1d8+5
Wielding two handed = 1d8+5 + 2 = 1d8+7
Power attack (two-handed, lvl >8) = 1d8+7 + 9 = 1d8+16
OotS adds horse's strength on charges = 1d8+16 + 6 = 1d8+22
Charging from horsback w/lance = 1d8+22 x 2 = 2d8+44
Spirited Charge w/lance = 2d8+44 x 1.5 = 3d8+66
Vital Strike = 3d8+66 + 1d8 = 4d8+66
Devastating Strike = 4d8+66 + 2 = 4d8+68

The rules are a bit vague, but the way they are written, these are generally the numbers I come up with. I can get the damage bonus down to 4d8+56 if the horse' STR bonus isn't added until after lance charge and Spirited Charge, but that's still "solo the boss in three hits or less" territory. I enjoy combat, but slaughtering everything, while entertaining at first, would get really old, really quick.

Also, I haven't even factored in Challenge. Would the Challenge bonus to damage (9) be added before or after all those feats are accounted for? The rules don't specify, but I'm going to assume after unless someone proves otherwise.