Cleric of Pharasma

Fred Bennett's page

Organized Play Member. 5 posts (9 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.



Silver Crusade

If I upgrade my ship so I have 3 light weapons in the front, can I link them to all fire at the same time? How much would it cost? My thought is that if it cost half the BP of the first weapon to link it to second, it should cost another half of the BP of third weapon to link it to the second. In effect, I pay the BP cost of 4 weapons and can shoot all 3 with a single action.

Thoughts?

Silver Crusade

I've been reading forum post all morning and just want to be sure that I'm reading the rules correctly.

I'm a 4th level wizard with both the craft wondrous item feat, and the fox's cunning spell and I want to create a Headband of Vast Intelligence +6.

My spellcraft DC is 13 (base 5 + 8(CL of the item)), and it will cost me 18,000 gold pieces to make and take 18 days.

Did I miss something?

Silver Crusade

I'm curious how Paizo as a publishing company is working to support the brick and motor stores that sell their products. The places that many of us go to play role-playing games and such. I'd really like to buy all the products for the upcoming Starfinder game, but currently there are most cost effective ways to buy those products online (Amazon is almost 20% cheaper and gives free shipping), but if I buy from Paizo directly it does't support my local gaming hang out.

Is there any way that I can get the subscription through my local game store? I get the discount, they get the store credit, and Paizo still get's paid.

Thoughts?

-Fred

Silver Crusade

I'm playing in a very small group and the GM is running a Gestalt game where everyone is an unchained monk/whatever. Based on the theme and the story of the game, it felt appropriate for me to play a paladin. I'm also playing a theme based race from this homebrew world that doesn't give me any bonus starting feats.

I'm trying to build/plan my character so that I can be an effective front line melee while still embracing the theme of being a no armor monk. I'm also looking at going Sentinel (custom deity, basically Iomeade but with unarmed strike)

I'm looking for some advise on how to build a character that will be able to fill my role (front line melee) effectively. I have pretty great stats (except my INT blows), so I should qualify for most feats.

Any thoughts on how I could be more efficient?

1) Jabbing Style
1) Dodge (monk bonus)
2) Mobility (monk bonus)
3) Weapon Focus: Fist
4) Ki Power: Qinggog Power (Barkskin)
5) Deific Obedience
5) Style Strike: Defensive Spin
6) Improved Trip
6) Ki Power: Light Steps
7) Power Attack (sentinel bonus feat)
7) Jabbing Dancer
8) Ki Power: Furious Defense
9) Jabbing Master
9) Style Strike: Flying Kick
10) Medusa's Wrath (monk bonus)
10) Ki Power: Elementail Fury
11) Hammer the Gap

???

I typically don't plan much past 12th level as most games start to fall apart, but since this time around we're a much smaller group (3 players and a GM) it seems like we could go much closer to 20.

I am pretty locked into just playing the unchained monk as it's the theme based given that everyone has in common, and on the paladin side I'm limited to taking either paladin levels or sentinel levels. My plan was to start taking them at 6th level and finish that before going back to paladin levels.

Given my limited number of feats, I'm looking for some advise on what I can do better. I should also note that the style of the GM I'm gaming with doesn't really allow for us to just 'buy' magic items at given levels. We typically just have to use what we are given, so I generally try to build my characters so as to not rely too much on magic items. - I want the character to be cool without the magic items defining him.

Thanks!

Silver Crusade

I am playing in a homebrew game where my character is an 8th level wizard and a rank 1 mythic character (archmage), which the additional spell casting abilities of an 8th level cleric. I'm not a full gestalt character - I only have the spells per day of a cleric, in additional to all the normal stuff a wizard gets (making it really easy for me to get into Mythic Theurge).

That being said, in the setup of the next plot arch we came across a place that was literally sucking all of magic into it like a black hole - which in the process destroyed all of the magic items in the party.

As we prepare to set out again on our next adventure we're allowed to have mundane or masterwork items, but nothing magical. We're broke so we can't buy them, and we're broke so we can't really spend the time making new ones.

My question is, do you all have any spell suggestions for my wizard or cleric slots to help ease the pain of not having any magic items. I am mostly built towards being a battle field control wizard, but would love to hear some feedback on how to survive the first part of this new adventure while running around basically butt naked. :)