Freagarthach |
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With the intention of providing feedback on ways in which players and GMs would like the systems involving spellcasting changed from where they are at the 1.3-1.4 update point, using a few guidelines. Make each entry a specific requested change, with necessary details rather than broad concepts. When giving feedback, use the favorites tag to show support, and leave off critiques and argument. If you want to request a change that is a direct contradiction of someone elses request, no problem, however please do not quote them - make your post self-contained with your singularly delineated ideas.
Things that I would like to see:
*An Earthsea inspired Namer archetype for the Bard class.
*More Transmutation spells in the core rules for lower levels, for instance Windy Escape, Lesser Angelic Aspect, and Revenant Armor.
Things that others have mentioned:
*Give Bards and Sorcerers (add other classes as response if you like) a class feat or ability to spend an action and spell point together to Heighten the casting of their spells.
*Have Cantrips follow the Magic Missile model of casting for a single action (spell mod damage), two actions (dice + spell mod damage), or three actions (as two actions but with small effect such as Enfeebled 1 or similar, flavored to the specific Cantrip)
*Provide a way for spellcasting classes to increase the DCs for their spells more often, similarly to the way Empowering Focus works for the Wizard class at level 4 but with greater frequency.
*Condense some of the conditions that magic creates into fewer categories - for example, conditions that give a -1 penalty across the board and no other effects can have a single name such as "Impaired 1" that stacks with other instances of "Impaired."
Please be considerate and polite, keeping any context for specific ideas and requests limited to you and your groups playtest experiences.