| Full Name |
Frankenstein Bartholomew Filibuster |
| Race |
Gnome |
| Classes/Levels |
Cleric 1 |
| Gender |
Male |
| Size |
Small |
| Alignment |
N |
| Deity |
Pharasma |
| Strength |
7 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
17 |
| Charisma |
14 |
About Frankenstein Bartholomew Filibu
Frankenstein Bartholomew Filibuster
Male Gnome Cleric 1 Init +1; Low light vision; Perception +5
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Defense
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AC 12, touch 12, flat-footed 11 (+0 armor, +0 shield, +1 size, +0 deflection, +1 Dex, +0 natural, +0 dodge)
hp 10 (1d8+2)
Fort +4 Ref +1, Will +5
+2 trait bonus on all saving throws against charm and compulsion
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Offense
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Speed 20 ft.
Melee
Range
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Special Attacks
......... .....
SQ
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Aura (N)
channel positive energy 1d6 5/
domains: Repose (Gentle Rest (Sp) 6/ ), Healing (Rebuke Death (Sp) 6/ )
orisons
spells
........... .
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Statistics
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Str 7, Dex 12, Con 14, Int 12, Wis 17 Cha 14
Base Atk +0; CMB -2; CMD 8
Feats ?
Class Skills
The Cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha) +6, Heal (Wis) +7, Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis) +7, and Spellcraft (Int). Use Magic Device (Cha) +7
Skill Points at each Level: 2 + Int modifier.
Favored class bonus: +1 sp
Traits: Birthmark, Dangerously Curious
Languages Common, Gnome, Sylvan, draconic
Other Gear
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Tracked Resources
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Wealth sp 150 gp
Traits
Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, it increases your devotion to your god—you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Gnome Racial Traits
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.