Tsadok Goldtooth

Franco the Body Guard's page

1 post. Alias of Tech5bb.


Classes/Levels

[AC 34] [T14] [FF30] HP 126, Init+4, Perception+12, Intimidate+17,Fort +9, Ref +7, Will +6

About Franco the Body Guard

Franco the Body Guard
Biped (slam)
N Medium outsider
Init +4; Senses blindsense 30 ft., darkvision 60 ft.; Perception +12
Aura frightful presence (30 ft., DC 14)
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Defense
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AC 34, touch 14, flat-footed 30 (+4 armor, +4 Dex, +16 natural)
hp 126 (+36)
Fort +9, Ref +7, Will +6 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion; Immune cold, electricity, fire
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Offense
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Speed 30 ft.
Melee +1 cruel greatsword +18/+13 (2d6+13/17-20) or
slam +12/+7 (1d8+4)
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Statistics
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Str 26, Dex 18, Con 17, Int 7, Wis 10, Cha 11
Base Atk +9; CMB +17; CMD 31 (can't be tripped)
Feats Furious Focus[APG], Improved Critical (greatsword), Intimidating Prowess, Power Attack, Toughness
Skills Climb +12, Intimidate +17, Perception +12, Sense Motive +11, Stealth +9, Swim +12
Languages Common
SQ devotion, multiattack / extra attack
Other Gear +1 cruel greatsword, belt of physical might +4 (Str, Con), handy haversack, bedroll, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin
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Special Abilities
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Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Frightful Presence (30 feet, 5d6 rds, DC 14) This special quality makes a creature's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range i
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Cold You are immune to cold damage.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fire You are immune to fire damage.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

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