Ilarris Zeleshi

Fran Mulinello's page

No posts. Organized Play character for TheEverbloodFighter.


Full Name

Fran Mulinello

Race

Sylph

Classes/Levels

Swashbuckler (Inspired Blade)/1

Gender

Female

Size

Medium

Age

84

Alignment

Chaotic Good

Deity

Hathor

Languages

Common, Auran, Elven, Halfling, Osiriani

Occupation

Weaver

Strength 12
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 8
Charisma 10

About Fran Mulinello

Fran Mulinello's Stats:

Fran Mulinello
Female sylph swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 2 258)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 11 (1d10+1)
Fort +1, Ref +6, Will -1
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Offense
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Speed 35 ft.
Melee chakram +1 (1d8+1) or
. . mwk rapier +7 (1d6+4/18-20) or
. . sap +2 (1d6+1 nonlethal)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)
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Statistics
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Str 12, Dex 18, Con 12, Int 16, Wis 8, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Fencing Grace, Weapon Focus (rapier)
Traits magical knack, thunderborn
Skills Acrobatics +6, Craft (cloth) +9, Knowledge (local) +7, Linguistics +4, Perception +3, Spellcraft +4, Stealth +7; Racial Modifiers +4 Stealth
Languages Auran, Common, Elven, Halfling, Ignan, Osiriani
SQ breeze-kissed, inspired panache
Other Gear mwk chain shirt, buckler, chakram[APG] (5), mwk rapier, sap, backpack, bedroll, canteen[UE], masterwork artisan's tools, signal whistle, silk rope (50 ft.), smoked goggles[APG], wind chime[OA], wooden holy symbol of Hathor, wrist sheath, spring loaded, 32 gp, 1 sp
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Special Abilities
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Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

Appearance: Fran stands at 5'3" and weighs 103lbs. She has an incredibly agile build, and tends to stay in motion at all times. Her skin is primarily golden, but is dotted with naturally occuring blue markings, which seem to resemble wind, on her arms and legs. She has thick, curly, brown hair that reaches just past her shoulders, and wears a golden Varisian hairband. She wears her chain shirt underneath a white blouse and a sky-blue scarf draped around her neck. She wears a similarly coloured sash around her waist and a goldenrod half-skirt over leather leggings. She wears mid-heeled boots and leather gloves. She keeps her rapier at her hip and buckler on her right arm.

Biography The daughter of a Varisian Sylph tavern-owner, a Rahadoumi ex-patriot, and self-proclaimed daughter of the Eye of Abandego itself, Fran was raised in her mother's tavern; "The Fair Winds", which resides in the pirate city of Quent on Motaku Isle. Unlike most raised in a pirate city, Fran developed an interest in weaving as well as the winds themselves. She would often spend time sitting out on the balcony on the highest floor of the tavern, weaving intricate designed tapestries as she listened to the wind and weather. She found comfort in adhering to her father's faith in the ancient Osiriani god of the Sun, Hathor, and learned from him a rather unique form of fencing.

Fran ended up outliving her father, and with her mother continued to operate the tavern for years to come. At some point into her early adulthood, Fran had a chance to speak with Pathfinders who had come to the port and had been renting a few of the rooms in her mother's tavern, and was intrigued by the concept of exploring the world and sharing her tapestries beyond the archipelago. A few years later, with money she made from selling her tapestries, Fran booked passage to the Inner Sea, and joined the Pathfinder Society. She plans on spending a decade or so working with the Pathfinder before returning home, and possibly inheriting the tavern itself.