| Fractured Jester |
So... I have this encounter I want to do.
I have a super agile 16th level halfling scout who is the intel officer for a thieves guild the party is trying to take down. He will be prepping an area in town with several 3 story buildings, throwing stuff down at them, shooting from cover, and being a highly mobile menace. He knows the party inside and out so I can use meta knowledge to plan counters to my party but one of them is quite the munchkin.
She used polymorph and clone to turn herself int a young red dragon and has a lot of ioun stones that have boosted her CMD all the way up to 71, mostly through her new 48 strength and equally high dex.
I need to have a counter for her flight, but I'm a bit stymied. I have tons of 3e books and 3rd party books but most of what I have can't account for something this ridiculously high.
I prefer to use mundane items, traps and the like. I can even have this scout bring in a monster or a caster to help.
But I need something guaranteed to ground this character.
I was thinking some gnomish net launchers with something that could shut her wings down, contact poison or some enhancement I can't think of, or maybe a spell combined with it.
I saw elsewhere here someone posted 3e's rules on tripping fliers, but I wanna hear second opinions from other people.