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After purchasing the semi-new Book of the Damned I came across the artifact called Ihystear and was wondering, what would the repercussions be if the mortals ever DID find Ihystear? Who would be the ones to seek it out first if word got out that the Ihystear was found? Would there ever be a way of destroying the Ihystear and still be sane and live a normal life? Has there ever been a campaign revolved around this item? And could the blood of Ihys still be on the blade?


Tsukiyo wrote:

I'd say your instincts are correct dumping charisma so hard. Personally, I'd lower Wis and make the witch less of a wallflower.

Would it really be okay to dump wis for cha though?


I've never played witch before and saw the Season Witch and got inspired, was wondering if I was doing this right and also if I can get some tips.

Race: Elf

Str 7
Dex 16
Con 12
Int 20
Wis 14
Cha 7

Lvl 1 Hex(s): Healing, Evil eye, Cackle

Feat: Extra Hex

Familiar: Arctic Fox (+2 on reflex saves)

Cantrips: Light, Detect Magic, Daze

1st level spell: Snowball

I feel bad for dumping my Cha to 7. I know I'm not a face but when I think of Winter Witch I always think of the witch from The Lion, The Witch, and the Wardrobe. I've always played high Cha characters so playing something with a very low Cha is new to me and am not sure how to play this. I tried to play this as close to winter as possible and was not impressed with the "No Place Like Home" Hex as I thought this was purely situational. Advice on this and how to roleplay with a low charisma would be great.


Vidmaster7 wrote:

Fighter you would probably want one of the archetypes the drop armor and focus on skillful ways of fighting. I feel their is room for people that fight. probably not wielding a broad sword mind you but the figther is so open a class it can do the same thing as the brawler. I feel like swashbucklers are still around today. They do it as a sport but doesn't mean they would be that out of place with the right concept. Slayer can be player just like the other two it depends ont he concept. an assasin or killer or some suchs which reminds me I forgot rogue cause thiefs are still a thing.

Gunslinger? come on now? although if you give them modern firearms they will be op. I've experienced this before its kind of ridiculous would have to nerf modern guns somehow.

Way I see it a lot of action movies have great examples of modern fighters. You could put jason bourne as a slayer easy enough. I don't see a reason to limit it all to casty characters. someones got to beat up the occasional street thug. as opposed to makeing a dark ritual to banish an anchient evil one. Just have to enforce that some things cab't be fought and death loom in a Call of cthulhu game.

Very good points, when I think of fighter I always think of the guy with the sword with all the feats in the world lol. But you may have swayed me.


Vidmaster7 wrote:
the classes I think that would fit would be alchemist, brawler, fighter, gunslinger, investigator, medium, mesmerist, occulstist, oracle, psychic, Shaman, slayer, spiritualist, swashbuckler, vigilante, and witch.

I can see some of those, but in the cases like the slayer, swashbuckler and fighter, and possibly gunslinger..I really don't see it. Maybe you can help me out on that one. I really don't like the fighter class in a Call of Cthulhu b/c of the access to all the bonus feats. I really don't want to make this a Pulp Cthulhu and would like for the PC's to be fearful of the unknown. However the Shaman, spiritualist, oracle, and occultist sound great!


So I've been wanting to run a Call of Cthulhu campaign in modern day using the Pathfinder system. I've looked at the D20 Call of Cthulhu, and while it looks decent enough, there are a few things I wanted to add and possibly convert this to Pathfinder. For instance, I would like to add some of the classes like Psychic detective and possibly Witch but beyond that I'm stumped on what other classes would be good with the character's "jobs". Also, should I still include the plus 2 to any stat when they roll a human?


I'm looking to run the Midnight Mirror and seen the Tallowthroat disease. I'm not very new to Pathfinder but am relatively new as to how diseases work. Here are the stats for Tallowthroat.

Tallowthroat
Type disease, ingested or touch; Save Fortitude DC 14
Onset 1d3 days; Frequency 1/day
Effect 1d3 Cha damage and –4 penalty on saving throws to
resist mind-affecting effects in areas of bright illumination
(does not stack). A creature dies if this Charisma damage
equals or exceeds its actual Charisma score, releasing
1d3 shadows as its swollen neck explodes (Pathfinder RPG
Bestiary 245); Cure 2 consecutive saves.

So I'm curious, lets say they fail the initial save. The only way to cure it is two more consecutive saves. If they fail during the consecutive saves, is it an additional 1d3 Charisma damage? Or does nothing happen and they just fail the save?


If a darkskull was embeded into a clockwork creature, what would happen? Would the unhallow spell continue while the clockwork creature moves? Would it be a moving unhallow spell and all the affects of the spell continue in that area? Also since it is an artifact, can it be destroyed by any conventional means?


So, I'm having some trouble with starting a campaign that I've had in my head. I run a lot of horror in my campaigns and I'm trying to veer away from that this campaign. I have this idea to run a drow campagain where a few clerics want to infuse a god (maybe Rovagug or Zon' Kuthun) into a drow priestess to make the pinnacle being of Lolth. I've had thoughts that maybe the drow are looking for pieces of an artifact that will allow them to do this and the pcs will be on a chase around the world to get to these pieces before the drow do. The only thing that I'm having trouble with is how do the P.C.s get involved in the first place and how should I end it..If they get all the pieces before the other drow do, I think that would be anti-climatic with no final boss fight or am I wrong?


How would I do that though? Do I give everyone an extra level? And then give them the xp for the enemies as it were 1 cr higher?


So I have the Pathfinder Module "Carrion Hill" and only have 3 people that regularly show up to play. Is there any way to adhoc the adventure to give them proper xp and still be able to take on the various enemies in the book? Also am considering adding the sanity rule to the module, would this be a good idea since there are only 3 players?


So I have the Pathfinder Module "Carrion Hill" and only have 3 people that regularly show up to play. Is there any way to adhoc the adventure to give them proper xp and still be able to take on the various enemies in the book? Also am considering adding the sanity rule to the module, would this be a good idea since there are only 3 players?


So I'm getting ready to play some d20 Call of Cthulhu and was wondering..was there anyway of converting the D20 Call of Cthulhu character sheets to Pathfinder? Or would it be worth the conversion? Also if anyone has played CoC D20, how do you mark for sanity points since I see none on the character sheet?


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Does anyone know where I can find a template for a Half Insect/Half Man type of creature? I'm looking for something that is like a worm that walks except without making so epic?