Gremlin, Jinkin

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Hay guys,

So it would seem I've spent to long in the GM chair, having just stepped back up to character creation I'm having a little trouble with group dynamics and build ideas.

So to the point at hand, a friend of mine is running multiple parties through the same world and is hoping for some GvG head-butting.
The other party consists of fighters and a single spell caster and are your stereotype goodie goodie party.

The other side of the play field, the small group I'm involved in has decided to play a coven of Witches, so we have 3-4 Witches and are unsure of what to do with them, aside from the obvious Coven Hex.
Only one player has etched his build in stone so far, a Dimensional Occultist.

So any ideas on how to make this party of 4 a force to be reckoned with would be appreciated.


Greetings fellow Wizards,

Recently during one of my campaigns a player raised the following question.

"Can I spend 2+ Weeks and the Required gold to research an opposed spell to Reinforce Armaments?"

[Reinforce Armaments]
1st level spell
Transmutation School

The rules state that yes he certainly can, further more I'm not about to tell him no, my one concern is that neither the player in question nor myself have ever crafted our own spell{s}.

My main concern is that the resulting spell should be higher then level 1.
This is due to the fact that Reinforce Armaments grants the target item the "master work Quality", doubles its hardness and negates the fragile quality for the spells duration, Should this new Arcane research bear fruit and be classed as a level 1 spell then in theory it would remove the "master work quality", half the items hardness and bestow the fragile quality for the spells duration.
Not soundly over powered yet, but another member of the party is a fan of spells like break and shatter and I'm just worried that certain challenges may instill less fear so to speak.

All in all, what would be the best way to go about crafting this new spell? Weaken Armaments.


[Hay guys long time browser first time poster]
Anyway Ive got a question for the community.
Let me get you up to speed here, so a friend of mine is running a campaign soon and I thought it would be neat to play myself a Kobold, to add a bit of flavor I thought id give the guy a little "hobby", more a complex really, you see the little blighter has gotten it into his head that he should embrace his dragon heritage by, well, eating lesser creatures. Unfortunately I'm not sure what class/abilities or feats will help reflect this the best.

So lets see what you can come up with guys and girls.
Help me make a crazy little Kobold Jamie Oliver.
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Notes
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> STAT BLOCK: [To be rolled 1st Session][Feel free to generalize though]
> Preferably use the Pathfinder Books, 3.5 Wizards products are excepted but need some GM permission.
> Was thinking of using a rouge or beguiler base class [unfortunately no conversion available for beguiler]. But im open to suggestions :D

I'm very curious to see what the community comes up with.