Round 1: Wow, I was so far off on my image of the targets... Two gnoll archers about 30' away shooting at Astinos; the closest (to me) gets the flaming sphere. Round 2: Same gnoll gets the flaming sphere if he's still standing; otherwise, target his compadre. If they both fall before my turn comes up, the flaming sphere will come back to the melee and hit the closest (to me) polearm-bearing gnoll. Round 2: Magic missile will target Astinos' last target if he's still standing. Otherwise, the nearest (to me) ghoul facing Astinos gets the missiles. Thanks for the clarification, hope I've answered your questions.
Round 2, acting after the ghouls. Fox moves the flaming mass to continue its assault on the same ghoul for 2d6 + 3 ⇒ (2, 1) + 3 = 6 points of fire damage. Move action She turns her attention to the gnolls, firing a salvo of force missiles against the gnoll in melee that appears to be the most wounded in hopes of finishing it off to free up one of the party's warriors. 4d4 + 4 ⇒ (1, 1, 1, 3) + 4 = 10 Flaming sphere, 180' range, 7 rounds duration Magic Missile, four missiles, 180' range I'm operating under the assumption that Fox's bonus to caster level is still in effect.
Round 1, acting after the ghouls. The tiny mage weaves a ball of flame out of thin air, dropping it between the ghouls and the gnolls and sending it rolling toward the leading gnoll. As its spongy mass strikes the undead creature, the flames intensify, burning the creature for 2d6 + 3 ⇒ (5, 3) + 3 = 11 points of damage. Flaming sphere, 180' range, 8 rounds duration
"No, I don't think we hide. Unless you think to get the advantage on the beasts by taking them unawares." To the others "This appears to be a smaller battle, one in which we can have a greater impact. Let us save this woman from her attackers. They approach from that direction, I think." She points toward the sound of pursuit her enhanced senses picked up with Durr's aid.
Good to see you back, Val. I lost my dot for the thread and thought we were still waiting for your computer repair, sorry. "BRR! Things move so quickly around you fellows! Is there any hin-sized gear in there?" She moves toward the gear and starts trying to hand it out to the appropriate party member.
Will save 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 Not sure the extra +2 temp bonus is still in effect, please disregard if it has expired. Did Fox need to make a concentration check, also? She's not doing anything yet except communicating through the mask, right? In the Mask We have several people on a rock being launched skyward. There is nothing we can do at this time except hang on. We need a way off this rock! vs Poison - Fortitude, correct? 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 including temp +2, same as above Do you want us to roll the damage for the smoke and poison?
In the mask "My protector, can I take him into my mask?" If she knows the answer to this, she will act accordingly: If Durr can come into the mask:
Mindlink "I have a way. Durr and I will meet you again." And she wills the two of them into the artifact that is her mask. If Durr cannot come into the mask: Mindlink "I have a way, but cannot take Durr with me. I do not want to abandon him." And she readies an action to will herself into the mask when there's no other choice. The platform beginning to descend from a launch, it flipping and throwing her off, etc.
When the platform begins to pitch, Fox drops to her stomach to keep from being thrown off. "Durr! To me!" Through her mask, she tries to contact the other mages once again. "The Veil of Unmaking has sundered the Earth Goddess' chains. Her fury has routed many of the enemy, but they have created a portal through which the Snake God seeks to attack her."
No - it's a ranged touch attack, so their AC is their save, sort of. It is subject to Spell Resistance, if that applies. SRD:
Scorching Ray Evocation [Fire] Level: Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: One or more rays Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously. Valegrim wrote:
Sounds good. Hoping to send them to a permanent grave, Fox casts Scorching Ray on the two fleeing vampires. Ranged touch attack #11d20 + 9 ⇒ (10) + 9 = 19 if he's within 30', the attack bonus is +10 instead
Ranged touch attack #21d20 + 9 ⇒ (3) + 9 = 12 if he's within 30', the attack bonus is +10 instead
If they are not within 30' of each other, both rays will go at the same vampire. "I'm thinking now's as good a time as any to soften up those leaders. If they fall, their minions will be easier to mop up. Hit as many as you can and if these vampires survive, try to catch one or both in your blast."
Valegrim: I'm not getting a good mental vision of what's going on. Fox is essentially limited to single- or dual-target spells. She's looking for a leader she can target (short range is 45') or someone that's softened up that she can help the front row with. Unless she thinks the shatter on the holy symbol was worthwhile -- she might hit it again.
Fox of Silver wrote:
Just checking to make sure this post didn't get missed; I know we've been a little sketchy lately and I missed a confirmation.
Fox will just move this round, readying herself to stop and fire at any creatures attempting to come around the warriors. Mindlink "Kemnebi, do you have a wall spell or grease handy? I did not think to prepare it, but it would be useful to slide those dead ones into the lava. Or at least prevent them from coming around the warriors."
"The elf must reach the goddess. Aid him and the dwarf. I will be right behind you with what aid I can offer." Mindlink "Catmage, I am focusing on the undead and getting Llvenoc through to the goddess. If you can slow down the snakes with The Jewel, so be it, but then you follow us. We'll need you both."
Fox makes sure her mask continues 'broadcasting' what is occurring to those that can see through her eyes. "Emperor, we see the goddess. The forces arrayed here are formidable." Mindlink "Casters, Llvenoc is going right. We need to help him push through to the right or inhibit the pursuers from the left! What do you have, we need to coordinate!"
OK, I think we are fleeing the collapsing tunnel and up the ramp to where we think the primary spellcaster and his underlings are working their terrible spell. Unfortunately, even with the bump in level, I don't have a lot of great area effect spells. Hail of Stone will get the attention of a few, though. mindlink "Casters, can we coordinate? Most of my spells focus on single enemies, but I have one that will rain down stone on an area. Let us center our efforts on the leaders!"
Valegrim wrote: no problem; everyone just check in when your characters are updated if update is necessary and let me know when to proceed. I finally have some time to do some hard-core cleanup while I perform the update - I think the crunch is done, but I'm hoping to get her shipshape before we move forward. I'll sure let you know when I'm done. Should not be long.
So it sounds like:
I'll start leveling up (or making notes, anyway) with this in mind. If we have to change it because of the number of characters it affects, I can always burn the notes - I won't make them official until I have final word from you.
Thanks, Val! OK, the newbie has questions again. Just to make sure, we're using the 3.5 progression, right? If so, that amount of xp would move me from 6th to 8th level. How does this affect spellcasters regarding their new spells? Do we just get the spell slots or can we say we filled them at the last rest, etc.? |