Roy Greenhilt

Forxasde's page

2 posts. Alias of Peter nielson.


Full Name

Forxasde Fioi

Race

Stats:
HP 121/121; AC 25/15/22; CMD 35; Saves: 10/11/4; Init +3; Perception +16;
Consumables:
Effects:

Classes/Levels

Slayer 13

Size

Medium

Age

19

Special Abilities

Trap Spotter; Trap Sense; Studied Target

Alignment

N

Deity

Gorum

Location

Adventuring

Languages

Common

Occupation

Murder Hobo

Strength 25
Dexterity 17
Constitution 14
Intelligence 9
Wisdom 9
Charisma 7

About Forxasde

Forxasde
Male human slayer 13 (Pathfinder RPG Advanced Class Guide 53)
N Medium humanoid (human)
Init +3; Senses Perception +16
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Defense:

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AC 25, touch 15, flat-footed 22 (+10 armor, +2 deflection, +3 Dex)
hp 121 (13d10+39)
Fort +10, Ref +11, Will +4
Defensive Abilities trap sense +4

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Offense:

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Speed 30 ft.
Melee +3 katana +23/+18/+13 (1d8+10/15-20) or
. . +3 wakizashi +23/+18/+13 (1d6+10/15-20)
. . OR +3 Katana +21/16/11 (1d8+10/15-20) and
. . . +3 Wakizashi +21/16/11 (1d6+10/15-20)
Special Attacks slayer's advance 1/day, sneak attack +4d6, studied target +3 (3rd, swift action)

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Statistics:

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Str 25, Dex 17, Con 14, Int 9, Wis 9, Cha 7
Base Atk +13; CMB +20; CMD 35
Feats Combat Reflexes, Double Slice, Exotic Weapon Proficiency (katana), Exotic Weapon Proficiency (wakizashi), Greater Two-weapon Fighting, Improved Critical (katana), Improved Critical (wakizashi), Improved Two-weapon Fighting, Power Attack, Quick Draw, Two-weapon Fighting, Two-weapon Rend
Traits indomitable faith, seeker
Skills Acrobatics +16, Climb +10, Disable Device +26, Knowledge (local) +15, Perception +16, Profession (soldier) +15, Stealth +18, Swim +10
Languages Common, Hwan
SQ combat style (two-weapon combat), slayer talents (combat trick, ranger combat style, ranger combat style, ranger combat style, trap spotter, trapfinding), stalker, swift tracker, track +6, trapfinding +6
Combat Gear ring of invisibility; Other Gear +4 mithral mountain pattern armor, +3 katana, +3 wakizashi, belt of giant strength +4, boots of speed, first aid gloves, goggles of night, headband of vast intelligence +2, ring of protection +2, swarmbane clasp, masterwork thieves' tools, 3,465 gp

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Tracked Resources:

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Boots of speed (10 rounds/day) - 0/10
Breath of Life (2) - 0/2
Cure Critical Wounds (2) - 0/2
Cure Light Wounds (10) - 0/10
Cure Light Wounds, Mass (2) - 0/2
Cure Moderate Wounds (5) - 0/5
Cure Serious Wounds (3) - 0/3
First aid gloves (10 charges) - 0/10
Invisibility (At will) - 0/0
Slayer's Advance (1/day) (Ex) - 0/1
Studied Target +3 (swift action, 3 at a time) (Ex) - 0/3

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Special Abilities:

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Boots of speed (10 rounds/day) Affected by haste
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Ring of invisibility By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.

Construction
Requirements: Forge Ring, invisibility; Cost 10,000 gp
Slayer's Advance (1/day) (Ex) As a move action, move up to 2x speed (can stealth at -10).
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +3 (swift action, 3 at a time) (Ex) Study foe as a Swift action, gain +3 to att/dam & some skills vs. them.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to survival checks made to track.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Rend Deal extra 1d10+10 if you hit a foe with both main and off hand weapons.

Backstory:
As a youth, Forxasde (or Fork for short) was haunted by psychic spirits. Vowing to never give in to them he shortly became jaded, and determined to spend his life hunting down those who work with the occult. :D