| Full Name |
Forsett Hobbeson |
| Race |
Human |
| Classes/Levels |
Cleric 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
21 |
| Special Abilities |
Party hearty |
| Alignment |
Chaotic Good |
| Deity |
Kofusachi |
| Location |
Absalom |
| Languages |
Common |
| Strength |
14 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
8 |
| Wisdom |
18 |
| Charisma |
14 |
About Forsett Hobbeson
Forsett Hobbeson is a burly (even overweight) young man, with touseled brown hair, hazel eyes, and a perpetual two-day growth of beard.
The son of a city watchman in Absalom, the teenaged Forsett followed a couple of pretty girls to a party at a temple in the Tien district of Absalom, which turned out to be a recruiting party for the Tien god Kofusachi (god of happiness, luck, and generally enjoying life). The easygoing Forsett found Kofusachi's doctrine to be irresistible, and he entered training as a cleric.
Forsett's father, Sgt. Hobbes, eventually joined the Pathfinder Society, and died on mission for the Society. Forsett eventually found his way to the Society, as well, and hopes to find a way to avenge his father's death.
Stat block:
Forsett Hobbeson
Male Human Cleric 1
CG Medium Humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +6
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Offense
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Speed 30 ft.
Melee Masterwork Heavy mace +3 (1d8+2/x2)
Special Attacks agile feet (7/day)
Spell-Like Abilities Bit of Luck (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) True Strike
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Statistics
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Str 14, Dex 10, Con 12, Int 8, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Extra Channel, Selective Channeling
Traits Ease of Faith, Resilient
Skills Acrobatics -5, Climb -3, Diplomacy +7, Escape Artist -5, Fly -5, Knowledge (religion) +3, Ride -5, Stealth -5, Swim -3
Languages Common
SQ aura, cleric channel positive energy 1d6 (7/day) (dc 12), domains (luck, travel), spontaneous casting
Combat Gear Wand of cure light wounds, Acid (2), Alchemist's fire (2); Other Gear Scale mail, Buckler, Masterwork Heavy mace, Backpack (2 @ 2 lbs), 51 GP
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Special Abilities
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (7/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.