Hakotep I

Forever Man's page

RPG Superstar 2008 Top 32. RPG Superstar 6 Season Star Voter. 157 posts. No reviews. No lists. No wishlists.



RPG Superstar 2008 Top 32

I have a Player that wants to use Magic Missile to qualify for that +4 to hit bonus on his next action.

I'm saying that it should require a "to hit" roll, so he can't use Magic Missile, but he could use Scorching Ray.

Thoughts?

RPG Superstar 2008 Top 32

If a Ranger with Precise shot fires at an opponent engaged with a comrade, he doesn't take the -4 penalty, but his opponent still gains the benefit of Soft Cover (+4 AC) automatically.

Is this right? An engaged opponent has soft cover, if you will, that's why you have a -4 penalty. These seem like the same thing.

There's no example of soft cover / firing into melee in the Core RB. Can someone explain how soft cover / firing into melee differ and how they are to be used, por favor?

RPG Superstar 2008 Top 32

Ladies & Gentlemen,

1) How easy was it for your group to get through the Starry Mirror? Would you have done anything differently to make the puzzle easier/harder?

2) Not mentioned in the book, but if a PC wanders around inside the SM for a while first, does he/she have to "walk the pattern" (heh heh ... Zelazny) starting from whatever color she/he happens to be standing in at that time, or from the color originally entered?

3) What's your favorite color? Red? NO, BLUE! AAAAAAAAAAAAAAAAAhhhhhhhh

;^D

Thanks,

FM

RPG Superstar 2008 Top 32

I've just ran the tax revolt (Ch 5 - Demonskar Legacy), and as the player came out to give his speech to break up the riot & passify people anger about all the new taxes, a pesky PC cast detect magic and noticed that was some sort of enchantment on the mayor's person (I assume this was a result of Vhalantru or Lady Rhiavadi's influence).

I fear that my players won't want to search for Alek Tercival, deeming the mayor to be more important. Do you have any idea what kind of excuse / explanation I could give about what the mayor's enchantment is?

Additionally, the mayor disappears at some point in the next chapter or so, but I can't find in the text exactly where. Do any of you happen to know?

Thanks,

- FM

RPG Superstar 2008 Top 32

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Encumbrance is something that has bothered me, both as a GM and a player, for some time now. The encumbrance system is just completely off. It doesn’t even mimic fantasy well. I don’t like how a movement rate / encumbrance is tied specifically to a suit of armor. A suit of Full Plate armor is about 65 lbs on average. That weight is evenly distributed across your entire body with straps & buckles, etc. That’s heavy, sure, but *it’s made to be used in combat,* and fitted for its wearer. Now let’s apply that suit of armor to our heroic 3.5 Ed Fighter with that 18 Str and we have a little common sense problem. According to the rules, a light load for our hero, let’s call him Joe, is 100 lbs. Impressive. Joe is an incredibly strong human being (or dwarf, or whatever). And yet, in his plate armor, Joe’s base movement rate is 20, and his run is just x3 that. At first glance, that looks fine. But what happens when Joe is unarmored, but picks up his armor (in a large sack or something) and carries it over his back? Well, the answer is, according to 3.5 ed rules, is that Joe has no movement restrictions whatsoever. He can walk 30' as a standard move action, and can run x4 that.

That's stunningly counter-intuitive.

So I’ve come up with the following house rules

1) Ignore the Speed Rules listed under Table 7-6: Armor & Shields on page 123 of the PHB (3.5, naturally).

2) Use Table 9-1 (pg. 162): Carrying Capacity for ALL ENCUMBERANCE instead. Just add up the weights and you’re done.

3) If your character’s total weight carried indicates a LIGHT LOAD, then your character suffers no movement penalty whatsoever.

4) A MEDIUM LOAD doesn’t lower your BASE MOVEMENT RATE!

5) INSTEAD, a MEDIUM LOAD lowers your MAXIMUM RUN MOVEMENT to x3!! Unless you’re a dwarf, then you can still RUN with a heavy pack.

6) The rules for HEAVY LOADS remain unchanged. (You suffer both penalties, i.e. your BASE MOVEMENT RATE is reduced to 20, and your MAXIMUM RUN MOVEMENT is only 60.)

Why 3-6? Because carrying a *fairly* heavy weight, like I often did when I was a FedEx Courier, doesn’t slow down the rate you can walk at, only how long you can carry said weight. What you can’t do while carrying, say 45 lbs, is RUN AS FAST AS YOU CAN!! Wearing a suit of chain mail isn’t going to affect how fast *you can walk!* But, what it does affect is how fast you can run!

Any thoughts?

RPG Superstar 2008 Top 32

The subject says it all. I believe that stat requirements to not balance the game, in fact they unbalance it, and favor min-maxing.

Game balance should be maintain by using level requirements, and chains through other feats.

My main problem with stat requirements is that they are not fun, and sometimes a Player cannot take the feats that he wants because he doesn't happen to be able to achieve a certain ability score. Ridiculous.

RPG Superstar 2008 Top 32

Gentlegolems,

Regardless of whether or not you use your new Pathfinder skill system, which I like, or continue with the old 3E skill point system, 2 Skills or 2 Skill points per level is just too damned few skill points.

Why do the classes have to have gaps of "2"?

Consider the following:

4 = Wizard
5 = Cleric, Fighter, Paladin, Sorceror
6 = Barbarian, Druid, Monk
7 = Ranger
8 = Bard
9 = Rogue

RPG Superstar 2008 Top 32 , Star Voter Season 6 aka Forever Man

Also known as Empathic Cloaks, these garments were originally created to honor the memory of Sister Rian the Merciful. These cloaks are most commonly white in color. If the wearer desires, she may, as a standard action, with a touch absorb any single disease, poison, condition, or similar malady into herself from another person. The cloak is limited to physical conditions only. Energy drain effects, magical diseases, curses, conditions which are the result of trauma, or accidents of birth, cannot be transferred. The duration of the transferred condition or effect is halved for the wearer of the cloak to a maximum of one day, thus permanent conditions, such as from a Blindness spell, effects the wearer for only a single day. A transferred condition never worsens for the wearer, (i.e. secondary effects from diseases and poisons don’t occur). If the wearer transfers a condition she is normally immune to, such as a Paladin’s immunity to disease, she suffers the effect as though she were not immune. Empathic transfer can be done as often as desired, but only one condition may be endured at a time.

Moderate transmutation; CL 7th; Craft Wondrous Item, restoration; Price 20,000 gp.

RPG Superstar 2008 Top 32

In SCAP (Flood Season), one of my buffed-up players got seriously "de-buffed" from a Dispel Magic from Tarkilar. Yet we ran into a quandry. The party cleric had cast Magic Weapon on the character's Greataxe. Tarkilar used a "targeted" dispel. The PHB mentions that the "targeted" dispel can be cast on a creature or object, but the examples suggest that creature targetted version is for dispelling buffs, whereas the object targetted version is for *permanent* magic items, and I can find any example that clarifies this little dilemna. Magic Weapon is effectively just a temporary buff, but it's cast on the weapon, not the PC.

How do you guys think I should rule on this?

- Honorable Judge Forever Man ;^)

RPG Superstar 2008 Top 32

Darn . . . I placed this in the wrong directory. Sorry. ;^(

Back to my staff / magic item question:

Et al,

I'm a little confused about who can use a given staff from the DMG. A Staff of Defense, for example, has both Clerical *and* Arcane spells. Does that mean a cleric can use the divine spells therein, and while only a sorceror or wizard can use said staff to cast its shield spell?

Just want to a clarification,

Thanks!

- FM

RPG Superstar 2008 Top 32

Et al,

I'm a little confused about who can use a given staff from the DMG. A Staff of Defense, for example, has both Clerical *and* Arcane spells. Does that mean a cleric can use the divine spells therein, and while only a sorceror or wizard can use said staff to cast its shield spell?

Just want to a clarification,

Thanks!

- FM

RPG Superstar 2008 Top 32

My gaming group is composed of six death machines. After retreating to her room & healing herself, Triel gave them a pretty good fight before they dropped her. The real problem is that they didn't kill her. After knocking her into negatives (-7), they quickly stabilized Triel. Soon they will ask her questions. The dwarven wizard has spell focus: enchantment and has a very good chance of charming Triel, if not the very next game session, it's only a matter of time before she fails her save. A charmed Triel could really sing far more about the Cagewrights that is called for in the AP at this point. If worse comes to worst, then I can have Thifirane (via Scry) disintegrate Triel via Limited Wish, but that's the very definition of Deux Ex Machina. If I cheat on her next Charm Person save hoping that that little bastard (one of my players) didn't rack a 2nd *just for that contingency*, then they *might* deposit her in jail for a night at which point Vhalantru could be ported in to disintegrate Triel himself. This is better because at least she's not literally being killed from a bolt from the blue right in front of them! She'll just have disappeared, which they'll find suspsicious & far more mysterious and consider treachery, and all kinds of other theories. Regardless, my guys are *smart* and I'd like to come up with something better in either case. Anyone have any ideas?