Durkon Thundershield

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So, i've been looking at the book for the past 20 minutes to look for an answer, but i cant find a definitive list of all the Lore Subcategories, is there even one?

Maybe i'm just blind, but if so may someone point me to the page of the book?


Hello everyone, i hope this wasn't a hot topic recently, i couldn't find any thread about that even though i'm pretty it must have been asked before:

I'm having trouble setting up shops in my campaign, precisely magic items shops, like wands/scrolls/magic armor and weapons etc. I have no idea how to handle such task as it's my first time GMing more than a simple module, and i'm a bit overwhelmed with this as i know my players will try every now and then to grab some.

How did you guys set it up?


All right, my turn to post some kind of Blog on how my campaign will turn out.

First and foremost, english is not my mother tongue so expect a few some a lot of grammar mistakes etc. Also, i'm a new GM, i've only GM'd one Module so far, and Curse of the Crimson Throne will be my first large campaign. And in that sense, i'm a little overwhelmed! So for my first attempt, i'll mostly stick to the book, changing a few things here and there. Most of the stuff not in the book i found in these forums (and even though i didn't finish reading them, i already wanna thank Moonbeam, Mr Vergee and Skeld for their GM logs, as they gave me some insight of what a fully fledged campagin can look like and some very good ideas.)

So as i said, it'll be mostly run by the book, as i know my players will torture me with unplanned events, i don't want to add my own weird stuff yet. Maybe after the first chapter if things go very smooth i'll add things, but Edge of Anarchy will be run by the book. Mostly.

Right. Let's get to it. I left a lot of freedom in the character creation, and i'm not so sure the party will be balanced, but we'll figure things out as we go, We've been friends for a long time now so they all know it might not be perfect and we might have to change things as the story unveils! (like, i'm not sure the healing will be enough but we'll see!)

Session 0:
I Asked my players to give me a quick rundown on the idea they have of their PC, who they are, where they come from, what's their goal in life, any family ties, this kind of things. And i'm going to make solo sessions for all of them to tie them right in the CotCT campaign, and give them a reason to hate Gaedren Lamm.

1st player is:

Ikky Bloodmoon, LN Male Human Gunslinger bucanneer
Init +3; Perception -1,
AC 16, touch 13, flat-footed 13 (armor +3, DEX +3)
hp 12 (1HD)
Fort +2, Ref +3, Will -1
Speed 30 ft. (6 squares)
Melee scimitar +3 (1d6+2)
Ranged pistol +4 (1d8+2)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +3; CMD 16

Abilities Str 14, Dex 16, Con 14, Int 9, Wis 8, Cha 13
Feats Armor Proficiency, Light, Exotic weapon proficiency (firearm), Point Blank shot, Sea legs
Skills Acrobatics +8, Bluff +5, Climb +7, Craft (Firearm) +3, Handle animal +1, Heal -1, Intimidate +5, Knowledge (engineering) -1, (Local) -1, ride +2, Sleight of hand +2, Survival -1, Swim +3
Possessions: studded leather, pistol with 20 ammo, scimitar

SA:
-Grit (2/day)
Deeds-> Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Seadog’s Gait (Ex): At 1st level, the buccaneer gains Sea Legs as a bonus feat. If she spends 1 grit point, she can ignore difficult terrain until the end of her turn.
Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Ikky's story

Ikky Darkblade is a pirate, son of Rikky Darkblade, also a pirate. He's the proud owner of a wonderful pirate ship, the Hyppogriphe, a 100 feet long vessel, and cap'tain of a big crew of about 50 men and one monkey, Paolo, his companion since forever (at least that's what he says, Ikky being 40 years old...).
One day, one of his crew member tell him he has heard about a guy in Korvosa who knows about a big merchant ship making its way back, fully loaded with coins from its last cheliaxian trip.
Ikky goes to see the man, a certain Yargin, and after a good negociation, Yargin tells him when and where to catch the merchant ship.
Ikky and his crew have a week to prepare, and when the day comes, it goes as smoothly as Ikky planned, only lost a couple of guy in the process of taking the merchant ship, and managed to save around 3000 Gold coins before it sank in the waters of the Conqueror Bay.

Ikky and the crew is very happy about the attack, and decide to share the coins while they make sail to their lair. During the sharing, one guy stands up, a recently recruited sea dog named Reinak, and tells his companions that in a friend's ship, the crew doesn't take just one share while the captain and countermasters take 2 shares each. Ikky hears about the mumbling and tries to intimidate Reidak, but the harm is done, and half his men are trying to get a better share, claiming "Ikky, is it true what this guys say?" or "Yeaaaaah, more equality, we want a bigger share!". Some guys recently recruited probably think they can get a way bigger share if half the crew dies in the mutiny, and take the side of Reinak.

One thing after another, the crew splits in half roughly and they all start drawing swords. Combat starts and Ikky sees he's not in control anymore. He tries to fend for himself, when he sees with the corner of his eye Reidak putting fire to a fuse he just installed on one of the many barrels of Alchemist's fire in stock. Ikky immediately tries to run there, but quickly notices that he'll never make it in time, so he grabs his fellow monkey and tries to put down one of the little barge on the side to run away. Unfortunately, the ship explodes 5 seconds too early for him and Paolo to get inside the barge, and he's just fast enough to throw himself in the water right before the explosion.
Ikky is a very good swimmer so he doesn't have any trouble getting back at the surface but he's still shaken by what has just happened.
As he's floating on a broken wooden plank, he realises that Paolo isn't with him, probably pushed away further due to the explosion. He looks everywhere on the water around him, and after a dozen seconds, he sees not so far away another small barge, with Reidak in it, paddling his way to the coast as quickly as he can, and he can see too fully loaded bags of coins spilling on the small boat. After a few more seconds focusing, he also sees his poor Monkey, trapped in a little cage. Reidak notices Ikky after the pirate yelled at him "Thug! Scum of both earth and sea! I swear to all the mighty gods that i'll find you, and you better hope you be dead before i find you!" (or something along those lines) and Reidak to answer: "Ahahahahahah, Gaedren Lamm, my friend, will be very pleased to have a new toy to play with!"

Ikky manages to get on the coast, and immediately starts making his way to Korvosa, knowing some people there, and thinking that this Yargin probably was in as well.
When he arrives in Korvosa, all his contacts had disappeared already, and he cannot find anyone able to help him in his hunt for Gaedren Lamm, Reidak and/or Yargin.

One day, Ikky starts strolling in the korvosan streets, and notices something in his pocket, something that shouldn't be here. A Harrow card. The Rabbit Prince. The card has his name on it, and behind it, a message that makes him very, very curious.

And without telling him what was the message, i ended the session here, as i plan the same for all players until we can finally start the Session 1 in a few months.


Hello, i didn't realize the "cheapest option possible" for shipping to France would be 23$, so i would like to cancel my sub and the sidecar (Ultimate wilderness).

I'd rather have to wait and get the same book in a year with an Amazon shipment of 6$! Sorry guys