Flokin's page

No posts. Organized Play character for Gregory Frost.


Full Name

Flokin

Race

Human

Classes/Levels

Magus 1

Gender

Male

Size

Medium

About Flokin

Flokin
Male Human (Shoanti) Magus (Staff Magus) 1 (Pathfinder RPG Ultimate Magic 0, 9)
NG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee quarterstaff +2 (1d6+3)
Ranged light crossbow +1 (1d8/19-20)
Magus (Staff Magus) Spells Prepared (CL 1st; concentration +4):
1st—shocking grasp, vanish[APG] (DC 14)
0 (at will)—detect magic, light, open/close (DC 13)
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Statistics
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Str 14, Dex 13, Con 13, Int 17, Wis 11, Cha 11
Base Atk +0; CMB +2; CMD 13
Feats Arcane Strike, Eschew Materials, Quarterstaff Master[UM]
Traits anatomist, cross-disciplined
Skills Acrobatics +2, Knowledge (arcana) +7, Knowledge (local) +4, Linguistics +4, Perception +1, Profession (teacher) +4, Spellcraft +7
Languages Azlanti, Common, Elven, Osiriani, Ancient, Shoanti, Thassilonian
SQ arcane pool, spell combat
Combat Gear oil of shillelagh; Other Gear leather armor, crossbow bolts (10), light crossbow, quarterstaff, backpack, bedroll, belt pouch, chalk, flint and steel, paper (4), scroll case, torch, waterskin, 46 gp, 2 sp, 8 cp
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Special Abilities
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Anatomist +1 to confirm critical hits.
Arcane Pool (+1, 4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Cross-Disciplined (1/day) Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the magus and wizard spell lists as if your caster level were 1 level higher.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.