Acererak

FloMo-SFS Pregen's page

14 posts. Organized Play character for FloMo.


Full Name

Keskodai

Race

| SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +0

Classes/Levels

| Speed 30ft | Mindlink 1/1 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Gender

Male NG medium male shirren priest mystic 4

Size

Medium

Age

-

Special Abilities

see Description

Alignment

NG

Deity

Pharasma

Languages

Celestial, Common, Shirren, Vercite, Vesk; limited telepathy 30 ft.

Occupation

Priest (Lady of Graves)

Strength 10
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 18
Charisma 8

About FloMo-SFS Pregen

SFS #262957-702
Experience 0
Slotted Faction Second Seekers
Wealth 44 Credits

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
___________________________________________

Keskodai
Mystic 4
NG Medium humanoid (shirren)
Init +1; blindsense (vibration) 30 ft. Perc +11, SM +0,

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Defense
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EAC 16, KAC16
SP 28 HP 30 RP 6
Fort +03, Ref +2, Will +8

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Offense
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Speed 30 ft.
Melee
battle staff +3 (1d4+4 B; critical knockdown; analog, block)
Ranged
thunderstrike sonic pistol +4 (1d8+2 So; critical deafen [DC 13]) or
shock grenade I –1 (explode [15 ft., 1d8 E, DC 7])
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities
mindlink

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Statistics
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Str 10, Dex 13, Con 12, Int 12, Wis 18, Cha 8

Skills
Computers +5 (4 ranks), Diplomacy +8, Life Science +8, Medicine +9, Mysticism +13, Perception +11, Pilot +5 (4 ranks); (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)

Starship-Combat Version of Skills
tbd

Feats
Harm Undead, Spell Focus

Languages Celestial, Common, Shirren, Vercite, Vesk; limited telepathy 30 ft.

Other Abilities
healing channel, healing touch, lifelink

Combat Gear
mk 1 serums of healing (2), shock grenades I (2);

Other Gear
defrex hide, battle sta , thunderstrike sonic pistol with 2 batteries (20 charges each), mk 1 ring of resistance, basic medkit, everyday clothing, eld rations (1 week), hygiene kit, personal comm unit, credstick (44 credits)

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Special Abilities
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Blindsense Keskodai ignores all forms of visual camouflage and invisibility when attempting Perception checks to notice creatures within 30 feet, though creatures he can’t see still gain full concealment.

Communalism Once per day, as long as an ally is within 10 feet, Keskodai can roll a single attack roll or skill check twice and take the higher result.

Harm Undead When Keskodai uses healing channel as a full action, he can expend 1 Resolve Point to also deal damage to all undead within 30 feet. The damage is equal to the amount the healing channel heals, though undead can attempt a Will save (DC 16) for half damage.

Healing Channel (Su) Keskodai can spend 1 RP to restore 4d8 HP to himself (as a move action), an ally touched (as a standard action), or all allies within 30 feet (as a full action).

Healing Touch (Su) Once per day, Keskodai can spend 10 minutes to restore 20 Hit Points to an ally.

Lifelink (Su) At the start of Keskodai’s turn, he can select one ally within 30 feet who has taken Hit Point damage. Keskodai restores up to 4 Hit Points to that ally (not
to exceed the ally’s maximum HP), and takes the same amount of damage to his Hit Points (bypassing his SP). Damage taken from lifelink can’t be reduced through any means. This does not take an action.

Limited Telepathy (Su) Keskodai can communicate telepathically with creatures within 30 feet that share a language with him.

Mindlink (Sp) Keskodai can touch a creature to telepathically transmit as much information as could normally be communicated in 10 minutes. Keskodai can use this on a speci c creature only once every 24 hours.

Bot Me!:

Keskodai is a team player. To protect his son Chk Chk he will usually keep away from the front lines, ready to aid his friends if needed. He will usually,
as a first priority heal or help his allies (even if this means putting him in harms way). If all is going well, he will use ranged attacks. Only if an enemy closes in, will he switch to melee attacks and then try to put space between him and his enemies.

[dice=Attack (battle staff)] 1d20+3[/dice]
[dice=Bludgeoning Damage]1d4+4[/dice], critical: knockdown

[dice=Shoot (thunderstrike sonic pistol)]1d20+4/dice]
[dice=Sonic Damage]1d8+2[/dice], critical: deafen [DC 13]

[dice=Throw (shock grenade 1)]1d20-1/dice]
[dice=Explosive Damage]1d8[/dice], 15ft. [DC 7]

Template Source: Hmm
https://docs.google.com/document/d/1bMTkc0jkEU2NXjQDRdwbK3BtGlE-lU1Yz1b69qa Gkug/