Wormcaller

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Organized Play Member. 7 posts (8 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Just to clarify, the spell (Baleful Transposition) is in the 3.5 Miniature Handbook. I think having the creature arrive at the nearest space makes a lot of sense. The spell would have to be more powerful to be able to force a creature into a space smaller than it would normally occupy.

The party spent a lot of time coming up with this idea. They crafted the 5' cages and then rounded up squirrels. They then put the squirrels in the cages and then invoked the spell. It was very creative, not to mention amusing, which is why I allowed it. However I don't want it to become a frequent tactic.

Now were they to build 10' cages...

Anyway, thanks for the advice, this definitely helps.


I'm running a campaign where one of my players used a teleport spell to put an ogre into a 5 foot cage. My worry is that if I continue to allow a large creature to be stuffed into a 5 foot box, much of the encounters I have are nerfed as the creatures are only allowed a will save (Baleful transposition).


Majuba wrote:


That's how I do it - how else?

Or do you mean use that, even if more than 4 characters? That wouldn't be the way to do it I don't think. Probably should add +1 for every two additional characters.

Well, the issue I had was 6 level 6 characters so I came up with CR 8 encounter, I was expecting it to be a challenging encounter, but they totally crushed it with minimal tactics.

For the encounter, I selected 6 CR 2 creatures and a CR 5 creature from the 3.5 MM. I also realized after the session that the party had 2 4th level cohorts. In reflection, that would bring the APL down, and my instincts say to increase the ECL of the encounter to compensate.

FF


I understand the calculation of average party level. But it seems to me that most monsters are designed around a group of 4 players. With the new rules the encounters I have created are easily handled by my players. Am I missing something?

I'm considering using the sum of the character levels divided by 4 as the APL.

Thanks

FF


James Jacobs wrote:

I sincerely hope to complete the supplements through issue #150. Alas... the fact that we're working on GameMastery producs, Pathfinder, AND two magazines now leaves even less time for projects like online supplements. Or conversion notes. Or Tyralandi's journal. Or free time. Or sleep.

BUT. We'll get it done eventually. And once it's up, the supplements are staying. They don't go away when the magazines do.

Ahh! I was wonderng that myself... I'm not in a hurry since my group is still on the first installment of the AP.


I've never used month to month before, is it billed at shipping? Are there any other differences? Maybe this is answered in FAQ, but why is annual subscription not an option?

Edit: Interesting, didn't see the "Pathfinder Charter Subscriber" because I used a alternet nick to post as.


After reading a lot of the posts and the blogs, I decided to take the plung. I'm a new DM (I've been a PC for as long as I can remeber, 1st ed).

I a friend showed me the Savage Tide AP and just had to become a DM since I always wanted to run a Sea faring campaign. Now I'm hooked on Dungeon (been a Dragon subscriber for a while now) and its going away. :( At least I will be able to finish the campaign.

As a player I always enjoyed Dragon, but once I became a DM, Dungeon and Dragon became that much more useful.

I am hoping that Pathfinder continues that quality.

I transfered my subscription to Pathfinder, but I need to add the month to month to get all the release goodies. Is there info on how month-to-month works? Is it billed at shipping?