So I love the idea of the PCs travelling into the jungle and facing many dangers, having to find their way beneath the canopy, avoiding dangerous creatures, facing the mold storm, struggling with the hot temperature... it provides a lot of ideas for the DM and many cool things can potentially happen. This is one of my favorite chapters in Dead Suns so far. I love the Ksariks!
But I have a question regarding something the author wrote at the beginning of this chapter : "How much time the PCs spend in pursuit not only prolongs their travel beyond their armors’ environmental protection but also grants the Cult of the Devourer more time to explore the Temple of the Twelve, prepare traps, and destroy valuable records."
Unless I read it wrong, nothing changes or depends on the time the PCs take to complete the journey. There's only a difference of XP reward. I don't really mind and I think it's meant to so that the DM can add more stuff depending on the time the trip takes, but I'd love to know your opinion. Am I missing something?