Grundmoch

Flavius_Scorpius's page

26 posts. Alias of Luke_Parry.


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Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius chuckles, showing entirely too many teeth.

"Sounds like hush money to me."

He then sighs.

"Still, we are entirely in agreement on this issue. Frankly, I think the planet that thing came from should be nuked from orbit, just to be on the safe side, but maintaining a cordon of silence around the planet, is an acceptable alternative, at least in the short term.

I shudder to think what might happen if another bio-ship stumbles across the planet, though..."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

"We also need to have a long, *long* discussion about enhanced biological containment protocols..."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

"Get that one!"

Get 'Em on Sample 62 (-1 to AC and Reflex). Everyone gets +2 on damage rolls against it.

Saren then blasts the Thing.

Advanced Plasma Caster: 1d20 + 14 ⇒ (4) + 14 = 18, for 2d8 + 4 ⇒ (2, 8) + 4 = 14 Fire damage.
Advanced Plasma Caster: 1d20 + 9 ⇒ (14) + 9 = 23, for 2d8 + 4 ⇒ (8, 8) + 4 = 20 Fire damage.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius will also take the ladder, not wanting to split the party.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Of course! Splitting the party is never a good idea in horror-vids, after all ;-)


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius shrugs, and gets to work.

Thievery: 1d20 + 14 ⇒ (9) + 14 = 23.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Will: 1d20 + 10 ⇒ (14) + 10 = 24.

Diplomacy: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28.

Despite being noticeably shaken, Flavius does his best to calm the spirit.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Diplomacy, HP: 1d20 + 13 ⇒ (9) + 13 = 22.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

"Captain! You need to calm down, and approach this situation rationally. Death is no reason for dereliction of duty! Help us to fix this..."

Diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14.

Well, *that's* a crit-fail!


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Perception: 1d20 + 10 ⇒ (6) + 10 = 16.

"Only one door left..."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Works for me!


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

He then moves to check-out one of the room off the 'bug hatchery' chamber.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Perception: 1d20 + 10 ⇒ (17) + 10 = 27.

Flavius readily uncovers the Heavy FlamerAdvanced Flamethrower, and thoughtfully fills the petrol tank with the stuff found in the other room.

"Good to know we have a secondary way to burn them, if necessary... Does anyone want it?"


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Nodding in satisfaction, Flavius turns his attention to the other room leading off the engineering bay.

(Assuming the door isn't locked, I will open it.)


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius gives Dae a thumbs-up.

"I like they way you think - this is definitely something that needs to be purged with fire, and with extreme prejudice."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

I guess check the room the swarms came out of?


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

"Get 'Em!"

Flavius then does exactly that!

(It has -1 to AC and Reflex saves until the start of my next turn. Allies gain a +2 on damage rolls against it.)

Advanced Plasma Caster: 1d20 + 14 ⇒ (8) + 14 = 22, for 2d8 + 4 ⇒ (4, 4) + 4 = 12 Fire damage.

Advanced Plasma Caster: 1d20 + 9 ⇒ (17) + 9 = 26, for 2d8 + 4 ⇒ (6, 8) + 4 = 18 Fire damage.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius shrugs.

"Sorry, I deal with creatures, usually, not tech..."

Not trained in either of those skills.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Thievery: 1d20 + 14 ⇒ (6) + 14 = 20.

Flavius frowns.

"Looks like 'Sample 62' busted out, and then *ate* the other samples. Guess we know what happened to the crew..."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Most people won't (that said, only one other player has listed a stat block) - since basic armor is level 0, it comes with environmental protection that last 0 days, and the next 'bump' up is level 5 armor, which is a tad expensive for a level 5 PC :-/

This is exactly why I bought a Commercial Filtered Rebreather, filling up my only armor slot - at least that way, I have *some* EP.

Flavius engages his rebreather, and then heads out the airlock.

Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius takes the controls, and tries to bring the ship alongside.

Piloting: 1d20 + 11 ⇒ (12) + 11 = 23.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

2847


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

"I don't like this. I don't like this, one bit..."

Flavius casts an eye over the ship...

Perception: 1d20 + 10 ⇒ (8) + 10 = 18.


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

Flavius attempts to raise the other vessel on the comms.

"Ahoy, unidentified ship! This is the Overhaul. You appear to currently be on a collision course for the planet Bretheda, and are moving erratically. Please advise: Do you require assistance?"


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

A rake-thin vesk, with pale, almost white scales, clad in a form-fitting (but stylish) black suit of armor, nods to the others.

"I, for one, am glad that we are hauling couture, rather than claymore mines. We're less likely to be scrutinised carefully by customs."


Male Nightstalker Vesk Outlaw Envoy 5 (AC 21, Fort +8, Ref +13, Will +10, Perception +10, +2 on Initiative)

This is the character I intend to bring :-)