Lassiviren

Flava's page

56 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

OK, so I've placed my players in a nation (part of my homebrew)that is a little arabian-esque (excuse the cliched genre reference, but it's unavoidable). The nation is basically a republic, headed-up by a roundtable of merchant-aristocrats.

The only thing is, I haven't really played out much of my past campaigns in this nation. Only a few brief visits to one city. I was just wonderin' if anyone had any advice for running a campaign in this kind of setting. Like, what could help set the tone and atmosphere? Or, what would i most likely overlook and forget?

Much thanx in advance.


OK. So, like a half-hour after I posted the thread, I managed to get to the post through your search. Here's the link to the thread:

http://paizo.com/paizo/messageboards/dungeon/ageOfWorms/almostArabianAoW

It still doesn't show up on the Age of Worms forum's list of threads, though.

It might be something with the upgrades, or previous bugs. But, it's the first time it has happened to me. I'd just like the thread to show up on the boards. Thanx.


OK, so I've placed Diamond Lake into my homebrew in a nation that is a little arabian-esque (excuse the cliched genre reference, but it's unavoidable). The town and the Free City fit best in this nation for my campaign. I mean, the nation is basically a republic, headed-up by a roundtable of merchant-aristocrats.

The only thing is, I haven't really played out much of my past campaigns in this nation. Only a few brief visits to one city. I was just wonderin' if anyone had any advice for running AoW in this kind of setting. Like, what could help set the tone and atmosphere? Or, what would i most likely overlook and forget?

Much thanx in advance.


Alright, one thing I've been trying to avoid is a campaign where crafting magic items COSTS the character XP.

I think it should be the other way around. A mage who crafts items should gain XP simply by virtue of practice makes perfect.

It should be the same for any artisan or trades person. Characters should gain XP by doing what they are supposed to do. Blacksmiths should get XP by forging metals into items, farmers should get XP through growing and harvesting crops, etc. Why should XP only come from slaying monsters?

Anyway, what I'd really like some help on is the fact that spellcasters can't craft magic items without throwing away XP. I'm trying to find a sensible system where they don't spend XP, but still suffer some drawback. I've considered prolonged fatigue, nausea, sickness, exhaustion... but I can't hammer out a good system.

Anyone have any ideas? Please?