Mogmurch

Flashgit Facemelter's page

10 posts. Alias of Rysil.


Full Name

Flashgit Facemelter

Race

Goblin

Classes/Levels

Sorcerer level 1

Gender

Male

Size

Small

Age

17

Special Abilities

Cantrips, Spells, Bloodline Arcana: +1 dmg/die w/ acid spells, Claws (Su): 5 rounds/day

Alignment

Neutral

Deity

Agnostic

Location

Brinestump Marsh in the Licktoad Tribe village

Languages

Draconic, Goblin

Occupation

Face Melter

Homepage URL

http://browse.deviantart.com/?order=9&q=goblin&offset=48#/d4wz2nh

Strength 9
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 12
Charisma 14

About Flashgit Facemelter

Back Story:
Flashgit is an odd goblin in that he prefers Acid to Fire. He is often shunned and feared for his ability to "make water melt you". He loves to cast his acid Splash spell on things just to watch them melt. He must use acid on the things he eats and therefore is missing more than a few teeth. His normal love of goblin fire is overwhelmed by his desire to watch just about anything bubble and burn under the acridly wonderful aroma of acid on flesh.
As a part of the Licktoad tribe it is Flashgit's job to sniff out any magicky stuff and possibly destroy it with his melting water. His Mighty Girthness Chief Rendwattle Gutwad uses Flasgit as a bullied advisor because of his ability to turn even the most difficult goblins to goo fairly quick.

Secretly every goblin in the tribe hates Flashgit because he likes his water more than the revered fire, but he saved the chieftain once by using his water to put out a particularly nasty fire potion that was spilled on his favorite alchemist wife. When she ran to the chieftain in hysterics, Flashgit put her out with several well placed acid splashes that actually made her uglier!! The chieftain was both upset for the fire being put out and happy that his favorite wife was now even uglier!!!

Character Sheet:
Flashgit Facemelter
Goblin (P), Sorcerer (P) 1st
Small Humanoid (Goblinoid)
Alignment: Neutral [Agnostic]
Hit Dice: 1d6 (6 hp)
Initiative: +2
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 13 (+2 Dex, +1 Size, ), Touch 13, Flat-Footed 11
Saves: Fort +0, Ref +2, Will +3
Abilities: Str 9, Dex 14, Con 10, Int 12, Wis 12, Cha 14
Base Att/CMB/CMD: +0 / -2 / 10
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Single Attack:
Ray: +3 ranged (0/20)

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Full Attack:
Ray: +3 ranged (0/20)

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==| FEATS |==
Eschew Materials, Extra Cantrips or Orisons.

==| SKILLS |==
Acrobatics +2, Appraise +1, Bluff +6, Climb -1, Diplomacy +2, Disguise +2, Escape Art +2, Fly +2, Heal +1, Intimidate +2, Perception +5, Ride +6, Sense Mot +1, Spellcraft +5, Stealth +10, Survival +1, Swim -1, Use Mag Dev +6.

==| SORCERER (P) SPELLS |==
Spells per Day: (8/4; save DC 12+spell level):
Acid Splash, Detect Magic, Mage Hand, Open/Close, Prestidigitation,
Spark, Corrosive Touch, Shield.

==| EQUIPMENT |==
Traveler's Outfit, Pouch, 5xAcid Flask, 5xOil

==| Languages (x2) |==
Goblin, Draconic

==| TOTAL CHARACTER VALUE |==
53 gp.
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==| Racial Traits: Goblin (P) |==
+4 racial bonus on Stealth & Ride Checks

==| Class Features: Sorcerer (P) 1st |==
Concentration check: 1d20+3
Cantrips: You can cast your Cantrips at will
Bonus Feat: Eschew Materials
Sorcerer Bloodline: Draconic
• Class Skill: Perception
• Bloodline Arcana: When casting a spell with the Acid descriptor,
that spell adds +1 damag per die rolled
• Claws (Su): 5 rounds/day < OOOOO >
You can make two claw attacks as your full-attack action. You are always
considered armed and you do not gain additional attacks for a high base
attack bonus. These attacks deal 1d3-1 damage