Flashgit Facemelter
Goblin (P), Sorcerer (P) 1st
Small Humanoid (Goblinoid)
Alignment: Neutral [Agnostic]
Hit Dice: 1d6 (6 hp)
Initiative: +2
Speed: 30' (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 13 (+2 Dex, +1 Size, ), Touch 13, Flat-Footed 11
Saves: Fort +0, Ref +2, Will +3
Abilities: Str 9, Dex 14, Con 10, Int 12, Wis 12, Cha 14
Base Att/CMB/CMD: +0 / -2 / 10
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Single Attack:
Ray: +3 ranged (0/20)
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Full Attack:
Ray: +3 ranged (0/20)
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==| FEATS |==
Eschew Materials, Extra Cantrips or Orisons.
==| SKILLS |==
Acrobatics +2, Appraise +1, Bluff +6, Climb -1, Diplomacy +2, Disguise +2, Escape Art +2, Fly +2, Heal +1, Intimidate +2, Perception +5, Ride +6, Sense Mot +1, Spellcraft +5, Stealth +10, Survival +1, Swim -1, Use Mag Dev +6.
==| SORCERER (P) SPELLS |==
Spells per Day: (8/4; save DC 12+spell level):
Acid Splash, Detect Magic, Mage Hand, Open/Close, Prestidigitation,
Spark, Corrosive Touch, Shield.
==| EQUIPMENT |==
Traveler's Outfit, Pouch, 5xAcid Flask, 5xOil
==| Languages (x2) |==
Goblin, Draconic
==| TOTAL CHARACTER VALUE |==
53 gp.
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==| Racial Traits: Goblin (P) |==
+4 racial bonus on Stealth & Ride Checks
==| Class Features: Sorcerer (P) 1st |==
Concentration check: 1d20+3
Cantrips: You can cast your Cantrips at will
Bonus Feat: Eschew Materials
Sorcerer Bloodline: Draconic
• Class Skill: Perception
• Bloodline Arcana: When casting a spell with the Acid descriptor,
that spell adds +1 damag per die rolled
• Claws (Su): 5 rounds/day < OOOOO >
You can make two claw attacks as your full-attack action. You are always
considered armed and you do not gain additional attacks for a high base
attack bonus. These attacks deal 1d3-1 damage