Elf Sorceress

Flamora's page

5 posts (61 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Once through the gate, we see a tunnel with a spider and a web. The party seems to be walking within one big hollow spider strand within a humongous web. Next we walk into a swam of spiders. Hanor discerned that Esperix is in the Tower of Yochlol. As we enter a room, we are attached by 14 drow. Two of the drow open a mental box that lets out endless amounts of dreches, which later El Rhoir closes. Then we smush and smush dreches. We killed all the drow but one and questioned that one. In the next room, there is a coffin. El’Rhoir takes off the coffin. Lister is inside; we defeat her and chop off her head. The party decided to follow the drows directions to the Tower of Yochol. We enter a large room with a tower and three huge spiders at the entrance. The tower starts shooting spells at us. I start fireballing the tower. After a few fireballs, it occurs to me that Esperix may be inside. Opps, sure hope, that Esperix took cover. The party defeats the upper levels. We go into the basement to find Esperix in chains and a treasure trove. The daughter of Lolth shows up. Luckily she wanted those handmaidens in the Tower blown to bits. She was thankful and gave up the scroll to the portal. We rested up in the tower.

We go through the portal and end up on Orthyros. We lost all our protective spells. The clerics had summoned a bunch of elementals and they were gone too. We smell the stench of swamps in this plane. Hanor casts a spell to move us closer to the prison. We are on a ridge overlooking a tower. We follow a path to the prison. Seven demondands ( 1 Shator and 6 Frasctue) come down the path and blow a horn. We kill and maim. We fly up to and open the door to 10 more demondands. Esperix flew like a hawk and goes up the stairs. A big ol’ demondand is at the top of the stairs. The bigger they are, the faster they fall. We went into a room that goes up. We check out a couple of levels which are probably the cells on the different levels. El’Rhoir casts “find the path” which leads us to a room with two flesh golems with the heads of Miya and Thassos. After we dispatch the flesh golems, Esperix tells the party that another creature we seek is above. The party assumes that means Drak, a former party member. We move up to the cage to see a creature within wearing the robes of the Great Kingdom. Probably the Overking is within the cage, but the creature look angelic. When we fly up high enough to see into the cage, we are also high enough to see and be seen by two beastie golems and a lyche. Each beastie golems grapples, Aria and Silver respectfully, with its tail. The beastie golem on Silver is just an illusion which she dispels. Bilthor grapples the lyche, pins it, and El’Rhoir pummels him to dust, literally. The golem is a tough bit of meat, but we finally defeat him. El’Rhoir opens the cage and releases the 1st King Ivid. He is quite powerful and almost kicks the party’s butt. I try spell after spell with no effect, so I fall back on my favorite Wall of Gears. He easily makes his saves but does take some damage. With the damage dealt by the party, Aria is able to make the killing blow. The screaming madness of the prisoners quits. The party releases many of the prisoners that maybe allies in freeing the people from the oppression of the Overking. We return to Celestia and meet up with Esperix and the paladin she saved. We rest and heal. The paladin asks who killed Ivid the 1st. He relates that the person who delivers the killing blow will become corrupted with the evil of the Demon Prince of Madness. We return to Greyhawk and find that the curse has been lifted. The armies of the people are able overthrow the minions of the evil Overking. We celebrate, for we are victorious.


Flamora, while in Irongate, meets with an agent that introduces us to Brilthor who is a dwarf fighter and friend of Thassos. We windwalk to the city of Erelhei Cinlu, but a storm hits us at the Kewl Mountains and scatters the party. The ranger is able to spot the party members over time and gather us into a group. The party makes a contingency plan. Silver, while in gaseous form and off course, notices a Troll lair. The party decides to get a practice run of fighting together since we have a new member in our party. We did not surprise the Trolls because we now have a mobile dwarven siege engine with us. We easily defeat the trolls. We continue on and end up at an entrance to a cave. The entrance is littered with junk, graffiti, and dead bodies of various stages of decay. We follow a merchant train trail. We encounter a merchant train consisting of Bugbears, with lizards pulling the carts, and a Drow escort. We question the Drow and let them pass. Me meet another merchant train and was able to purchase a map. During the watch on the first night, we were attacked by 2 drow and 5 bugbears, but the Hound alerted the party to the intruders and they were easily defeated. This encounter was quite profitable because they were heavily armed. We sold the loot to the next merchant we encountered and was able to gather information. It is interesting. The two characters that do the most talking in the party are the ones with the biggest….. weapons. Fortunately, the Drow like a show of strength and this tactic has worked, the abyss maybe different. I tried to bluff, using the airheaded female ploy that is in need of assistance, and the fighters about dropped their plate mail and pissed in it. I know there is less oxygen the higher up, but I thought you had to be in mountains before it affected a person. Also, the cleric must have bad knees or prays too much, since he keeps looking for rugs to buy. Either that or the roles of husband and wife are reversed in that dwelling, since Silver seemed indifferent about the rugs. Hmm, the members of this party are an interesting bunch. But I digress. We passed more merchants uneventfully (and unprofitably, I might add) until we are just outside of Erelhei Cinlu. We reach a big cavern and go to an inn called the Dead Elf Inn. Outside of the inn to greet us, is an elf with a collar around her neck. We all cringe mightily, but understand we have a much greater purpose at the moment. Brilthor gives a platinum bar (worth about a 1000gp) to the barkeep. I doubt that drew undue attention to us. Aria buys the services of the chained elf for the night. She finds out that the barkeep actually is pretty good to her, considering she is a slave in the drow society. Contact is made with Oris Aleval who makes a deal to smuggle us to the temple and to a secret entrance for killing the high priestess, Lolth. She has been hiding in the temple for 10 years. This may prove to be an interesting encounter. We have 24 hours to do this given that Oris’s implied his allies will then invade the temple. We encounter several barriers of alignment, but are able to proceed. After the last barrier we are ambushed by three huge spiders. Next, we come to a room that is engulfed in darkness. The party proceeds into the room. The darkness is lifted to find two dryders and 8 drows as an unfriendly welcoming committee. As we are defeating the drow a giant spider golem construct with mindflayers heads on its feet comes walking down the hall with Lolth on top. El’Rhorir does some mega damage and she disappears and decides to negotiate with the party. She lets us go with a broach and a gate scroll to go to the Demonweb. The parting instructions are to find Laveth, her daughter, to get another gate scroll to proceed to the next level of the Demonweb. We activate the scroll and land in a chamber with many faces undulating from the walls of the cavern. This will make for pleasant dreams.


After Silver rants and raves about not being ready to take on a dragon and that is not our intention when coming to this area, the party decides to destroy Hextor churches and come back to kill the dragon later. As we travel across the country, we are attacked by 15 black spawn, which are reptilian humanoids, a mix of troglodytes and black dragon. Thassos takes them out with a spell “Hoard of Wilting”. We continue on to the town of Mentrey. The church has already been attacked and has glyphs to hold whatever is left inside. The captain of the guard sends us in through the sewers. We walk down a hall, see 2 death knights and a lich. The death knights are destroyed, but the floor falls out of the room with Miya and Thassos disappearing through the mist to the Akuur plane of the Abyss. Much information will need to be gathered to decide what to do next and how to proceed in rescuing our comrades.


Miya enters the next chamber and tries to bluff three fire giants. Opps, she tried to sneak in as a fire giant. A true fire giant could not have passed through the opening as small as Miya needed to get through the door. A statue in the room turns into a gargantuan fire elemental. The elemental sends El on his way to the heavens. Hanor shook the earth and the earth swallowed one fire giant. The elemental toasted Miya like a marshmallow. Thassos gave a slushy to the last fire element and cooled his sizzle. We latched on to Thassos’ coattails, literally, and went to Greyhawk. We rested three days. We prepared spells to go back including invisibility which presents a possible situation. We teleported back and then dimension doored to the kitchen disposal. Thassos greased the floor and we started pushing them into the lava below. Then Thassos changes the floor under the fire giants to mud. They fell into the lava. We followed them down. A bell was rung. We approach a spire and a pit fiend comes through the door and brings out the Archbishop in a birdcage with Commander Thornwell standing next to him. We make a deal with the pit fiend, take the archbishop, and teleport to Pontilver and pretended to bury the cage in a dungeon below the Mayor's house. We celebrate and go to Terranza's coronation. Thassos has Commander Thorn in the Butt and his cage. Because of his mind blank spell he thought that he would be able hide Commander Thornwart without anybody finding him. The knowledge can be taken from our minds. Has Thassos thought about somebody getting the information from him without using a spell, the old fashioned way? Hmmm.


Events according to Flamora: The Oathbound searched the underground cavern after killing the pet dinosaur and Kerzit. Deciding to take the babies back to safety, led the group into 4 humanoids, one actually a Death Knight. Three humanoids cast spells of fire, cold, and acid which the group was immune to, but unfortunately the babies were not. The three humanoids were easily dispatched. El Rohir turned the Death Knight, which allowed Silver to take out some of her and seek vengeance by dealing the killing blow. The group proceeded to the Archbishop’s quarters to find that he had escaped up an airshaft on a flying carpet. The rest of the underground of the Crystal Cathedral was searched with no resistance, no clues to the A#@bishops whereabouts, or any treasure. The Oathbound was invited to dinner with newly appointed Governor Morningglory. He acquits the group from punishment for releasing Kerzit (although Silver still blames the Oathbound, hence Flamora), if the party will continue to seek out and kill the ArchBS. Aria informed us that we are being scryed for constantly and Shadow Giants are on our trail. The group decides to stay together as much as possible for safety. Aria also talks about Drac, a former party member that has turned evil. She wants his body back. He must have some kind of equipment.

Thassos teleports the group to Iron Gate. While in Iron Gate, Flamora was able to locate the Arsebishop in the Hell Fire Mountains through contacts; this being Flamora’s old stomping grounds. The Arsebighole is thought to be in the Hell Fire Mountains to gain the help of the Fire Giants and to redeem himself with the Over King. The wizards in Iron Gate put a permanent non detection spell on the party to evade the Arch’s scrying.

After a couple of false starts, Thassos teleports the group to Fire Mountain with a disguise of Fire Giants on the party. Flamora needed a mirror to see herself as a Fire Giant. That is some BIG magic, Thassos. A huge Wyvern flies overhead with a Fire Giant rider and questions the party. Terranza successfully bluffs telling the guard that we are new recruits. The party is to proceed to Ingrid. After passing the guard at the door and entering the party is confronted by two Hell Hounds, one which is smarter than the average bear and sniffs through our disguise. The battle is on. After much machine gun fire by Silver and Aria, and the Kung Fu fighting of Miya the hounds and doorman are dispatched. But the noise attracts the Wyvern and rider to the front door. Thassos dumbs down the rider to a babbling idiot. Hanor and El Rhoir do major damage to the wyvern but as the birdie is trying to fly away; Flamora’s magical sword spell cast earlier does the killing blow. The group takes a breath and hears footsteps running. The sound seems to be coming from the closed door at the other end of the room. Never a dull moment with the Oathbound for company.