Demon Slayer

Flaer's page

No posts. Organized Play character for Pryllin.


Full Name

Flaer

Race

Male Ifrit

Classes/Levels

Sorcerer (Elemental, Fire) 14

Gender

hp 110 / 100 ; AC 20 ; Init +5

Size

Medium

Age

92

Special Abilities

Fire Resistance 20, Elemental Affiniity (Fire), Darkvision 60', Elemental: Fire, Eastern Mysteries, Spell Resistance 20.

Alignment

Lawful Neutral

Deity

Abadar

Location

Absalom

Languages

Common, Ignan, Kelish

Occupation

Qadira

Homepage URL

XP 39; Prestige 47/71

Strength 7
Dexterity 20
Constitution 16
Intelligence 12
Wisdom 6
Charisma 29

About Flaer

Male Ifrit Sorcerer 14
LN Medium Outsider (Native)

COMBAT:
HP 100 (14d6+42)
AC 16 (20 MA), Touch 16, FF 11 (15 MA)
Resist fire 20; SR 20
Initiative +5
Speed 60'

BAB +7, CMB +5, CMD 21 = 10 +7-2+5+1

Special Attacks:
Spell-Like Abilities (CL 14th; concentration +23)
burning hands (5d4 fire, DC 20) 15' cone (1/day)
Bloodline Spell-Like Abilities (CL 14th; concentration +24)
ranged touch Elemental Ray +12 (1d6+9/20/x2) Rng:30' (13/day) (Su)
Elemental Blast (18d6 fire, DC 29) 20' burst (2/day)

SAVES:
Spell Resistance (20)
FORT +12 = +4 +3 +3 +2
REFLEX +12 = +4 +5 +3
WILL +10 = +9 -2 +3

SKILLS:
RANKS 56 (2+1+1)x14
+5 Acrobatics DEX(5) (+17 to jump)
+9 Appraise 5+INT(1)
+20 Bluff 8+CHA(9)
-2 Climb* STR(-2)
+26 Diplomacy 14+CHA(9) (+27 to gather information)
+9 Disguise CHA(9)
+5 Escape Artist DEX(5)
+14 Fly* 2+DEX(5)+4
-2 Heal* WIS(-2)
+15 Intimidate 3+CHA(9)
+5 Knowledge: Arcana 1+INT(1)
-- Knowledge: Local INT(1)+1
+5 Knowledge: the Planes 1+INT(1)
-- Linguistics INT(1)
-2 Perception* WIS(-2)
+5 Ride DEX(5)
-2 Sense Motive* WIS(-2)
+18 Spellcraft* 14+INT(1)
+5 Stealth DEX(5)
-2 Survival* WIS(-2)
-2 Swim STR(-2)
+20 Use Magic Device 8+CHA(9)

FEATS:
1st Eschew Materials (Sor)
1st Spell Focus: Illusion
3rd Greater Spell Focus: Illusion
5th Expanded Arcana 2 x 1st Level Spells
7th Empower Spell (Sor)
7th Expanded Arcana 2 x 2nd Level Spells
9th Expanded Arcana 2 x 3rd Level Spells
11th Selective Spell
13th Great Fortitude (Sor)
13th Expanded Arcana 2 x 5rd Level Spells

TRAITS:
Adopted
Eastern Mysteries (1/day)
Well-Informed: Diplomacy

SPECIAL ABILITIES:

Ifrit +2 Dex, -2 Wis, +2 Cha
Damage Resistance, Fire (20) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eastern Mysteries (1/day) 1/day, add +2 to a spell's DC.
Well-Informed: Diplomacy +1 Gather Information and Knowledge (Local), and one of these is a class skill.
Elemental Affinity (fire) (Ex) Sorcerers of this race with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Elemental: Fire You may change any energy spell to use [Fire] energy.
Elemental Blast (18d6 fire, 2/day, DC 29) (Sp) As a standard action, deal dam in 20 ft. burst up to 60 ft. away (Ref half).
Elemental Ray (13/day) (Sp) Ranged touch attack deals 1d6+9 Fire damage
Elemental Movement (Su) Gain an enhanced move (+30' base speed)
Spell Focus: Illusion Spells from one school of magic have +1 to their save DC.
Greater Spell Focus: Illusion +1 to the Save DC of spells from one school.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Selective Spell You can cast a spell that does not affect some targets within its area.
Fly (40 feet, Good) You can fly!
Spell Resistance (20) You have Spell Resistance.

SPELLS PREPARED:
Sorcerer Spell DC: 20 + spell level
CL: 14 (vs.SR: +14, Concentration: +24)
Melee Touch +5, Ranged Touch +12

Spells per day: Cantrips any; 1st 9 (6+3); 2nd 9 (6+3); 3rd 8 (6+2); 4th 8 (6+2); 5th 8 (6+2); 6th 7 (5+2); 7th 4 (3+1)
Cantrips: Acid Splash, Arcane Mark, Daze (DC 20), Detect Magic, Ghost Sound (DC 22), Mage Hand, Open/Close (DC 20), Prestidigitation, Read Magic
Level 1: Burning Hands (DC 21, bloodline), Color Spray (DC 23), Comprehend Languages, Feather Fall, Grease, Mage Armor, Magic Missile, Silent Image (DC 23)
Level 2: Blindness/Deafness (DC 22), False Life, Invisibility, Levitate, Minor Image (DC 24), Mirror Image, Scorching Ray (bloodline), See Invisibility
Level 3: Dispel Magic, Fireball (DC 23), Haste, Major Image (DC 25), Protection from Energy (bloodline), Slow (DC 23), Tongues
Level 4: Dimension Door, Dimensional Anchor, Elemental Body I (bloodline), Phantasmal Killer (DC 26), Shadow Conjuration
Level 5: Break Enchantment, Dismissal (DC 25), Elemental Body II (bloodline), Hold Monster (DC 25), Overland Flight, Shadow Evocation (DC 27)
Level 6: Disintegrate (DC 26), Elemental Body III (bloodline), Permanent Image (DC 28)
Level 7: Elemental Body IV (bloodline), Prismatic Spray (DC 27)

EQUIPMENT:
Backpack, Masterwork (6 @ 11.5 lbs)
Bedroll
Blanket, winter
Candle
Case, map or scroll (9 @ 1 lbs)
Chalk, 1 piece
Cold weather outfit
Courtier's outfit
Ink (1 oz. vial, black)
Inkpen
Jewelry (50gp for Courtier's outfit)
Jewelry (50gp for Noble's outfit)
Noble's outfit
Paper (sheet)
Parchment (sheet) (2)
Pouch, belt (1 @ 0.5 lbs)
Powder
Rations, trail (per day)
Sealing wax
Signet ring
Soap (per lb)
Total (16,149gp, 2sp, 3cp)

MAGIC EQUIPMENT:

Belt of Physical Might +4 (Dex, Con)
Cloak of Resistance +3
Headband of Alluring Charisma +6
Ring of Protection +1
Robe of Arcane Heritage
Scarab of Protection (9 uses)
Scroll of cure moderate wounds
Scroll of flaming sphere
Scroll of lesser restoration
Wand of detect secret doors (13 charges)
Wand of mage armor (4 charges)
Wand of magic missile (12 charges)
Wand of stone shape (5 charges)

CASH:
45203 GP, 2 SP, 7 CP, 100 GP of Valuables

BACKGROUND:
“BOY!”
Morthos looked up from the book he was reading on the Draconic Rites of Arkhosia and grimaced. He hid the book behind a stone in the back of the fireplace, ignoring the burning flames, then shook his hands twice and with a primal word the soot and ash covering him vanished. He bounced down the steps three at a time and almost smashed into Cuthdon’s round, red, wheezing face.
“What took you so long?” Cuthdon was panting and puffing more than usual and he was leaning heavily against the wall with one hand while the other hand clutched his precious staff for support.
“I’m ever so sorry, Master Everett,” bowed Morthos. “How can I be of service now?”
“Help me to my study. I’ve got to get those salves ready for Lady Thurnal by tomorrow.”
Morthos placed an arm under Cuthdon’s ample frame and helped him up the stairs to the heavy oak door to the study that was always supposed to be locked. Cuthdon took out his keys, unlocked the door and almost fell into the room. Morthos helped him to his desk and looked round at the utter mess in which the room lay. Any other person may have believed the room to have been trashed by a horde of drunken ogrekin wrestling in plate armour but, much to Morthos surprise, Cuthdon actually seemed to prefer the room in this state.
“You’ve been in my study again,” Cuthdon announced as he sank into his chair. He sighed as the seat creaked and with a deft flick of his hand, his staff floated slowly across the room and rested in a corner.
Morthos had given up denying his intrusions years ago. “Of course Master Everett. You wanted me to deliver that Scroll for Lord…”
“I left that on the table downstairs.”
“I did eventually find it under the downstairs table. The wind must have…”
“So you thought you’d poke around in here again. Dunno why I bother locking the door. Where are my Draconic Rites?” Cuthdon glared at a pile of mess that looked much like any other patch of floor in the room. “I do keep that door locked for a reason, you know.” Cuthdon burst into a fit of coughing and Morthos retreated slowly towards the door.
“Is there anything else you require, Master?” asked Morthos, praying for a no so he could get back to the ritual he had just found.
“Yes. Go to Deetol and Barvis’ and fetch me some more of my medicine. And some more herbs. Here’s a list.” Cuthdon pulled a scrap of parchment from somewhere on the desk and thrust it forward. Morthos plucked it from his grasp and exited as quickly as dignity would allow.

Normally, Morthos enjoyed visiting the apothecary of Deetol and Barvis’ and browsing the shelves of strange unguents, herbs and potions, but today he only wanted to return to his book and to avoiding Cuthdon. Since Deetol had passed away, old man Barvis was teaching his daughter what every powder and solution did and how they could be prepared, applied and used. Shawna was often pleased to pass on this information to Morthos when he wasn’t eavesdropping, though sometimes Morthos received the impression that Shawna would rather he asked her about other things occasionally. Shawna beamed at Morthos as he entered.
“Good afternoon, Master Black,” she smiled, brushing a strand of her golden hair back behind her ear. Morthos assumed her father was out the back listening.
“Master Everett’s medicine, thankyou Shawna. And could you find these items for me?” Of course Morthos knew where everything was, but Shawna would enjoy looking busy and making a good impression for her father. Meanwhile, Morthos collected the other half of the list himself, saving time. Shawna pouted when she realised what he was doing instead of joining her.
“Will that be all?” she asked a trifle coldly when they were finished.
“Forgive me, good lady,” bowed Morthos, “but I’m in a rush.” As he rose, he flourished his hand and a bright yellow flower appeared in his grasp. He handed it to the wide-eyed Shawna, and collected his wares. “Maybe I forgot something and will have to return later.” Morthos winked at her and left.
“Thank you,” breathed Shawna as she watched him go. When she looked back at her hand, the flower had turned to ash.

As he hurried home, Morthos wondered why Shawna seemed to like him. He was seventeen, about Shawna’s age, and he wasn’t unattractive. He was tall but with an average build, so his height made him look a little thin. His face had fine features, a slightly protruding jaw, strong nose and high cheekbones. His fiery blonde hair was almost as long as Shawna’s. However, his skin was the red colour of a pale human who had been severely burnt by the desert sun, his pupil-less eyes were the red of dark cherries, and his horns were rust iron red. Most humans disliked ifrits just on principle. But his race didn’t seem to matter to Shawna, and this was both pleasant and disconcerting at the same time. At least when humans disliked him, Morthos knew where he stood and could easily judge their petty wants and inadequate needs and play to them where necessary.
Morthos had learnt all about humans and their prejudices from his early travels with his mother, Sinay. Even though Sinay Black had been human, she had drifted with him from village to village and town to town, working at inns and taverns to earn enough money to feed them both, while Morthos earned what coppers he could running messages for various clients and customers. But it was only a matter of time before something went missing or got broken, and the innkeep or tavern owner would take Sinay aside and talk quietly with her, occasionally glancing at her son’s red skin and eyes, and his dark curving horns. And then Sinay would travel on with her son to the next town, then the next, and so on until finally, when Morthos was twelve, she sold him.

Morthos climbed the last few steps to Cuthdon’s study and knocked on the closed door. There was no reply so he knocked again. It wouldn’t have been the first time Cuthdon had fallen asleep at his desk. Still nothing, so Morthos called out. Cuthdon must have left, which seemed unusual given he was supposed to be preparing salves. Maybe he had forgotten something and gone out to get it. After further silence, Morthos fished out the spare study key he had had Jethar Dawson smith for him under the pretence that Master Everett needed another one. Morthos quietly turned the key in the lock and gently pushed the door open. Sure enough, Cuthdon was sprawled out on the desk, his bulk almost as large as the desk itself. Morthos approached him with the bag of medicines and herbs.
“Your goods, Master Everett.”
Cuthdon didn’t grumble or scold Morthos, complain or reprimand him. In fact, Cuthdon didn’t even move.
“Master?” Morthos crossed quickly to Cuthdon’s side and gently shook him. There was no response. Morthos put his ear to the old man’s chest. Nothing. Cuthdon Everett was dead.

Morthos’ first instinct was to tell someone, but whom? The town watch had treated him with as much contempt as any other town watch, until Cuthdon had threatened to speak to his friend the mayor and have the main instigators sacked. What would they do to him now? Maybe they’d even think Morthos was responsible for Cuthdon’s death. And even if they didn’t lock him up, Morthos couldn’t just stay. Whoever Cuthdon had willed his stuff to would eventually show up and probably sell him off with all the other property. Well, Morthos wasn’t going to let that happen. He grabbed a backpack, shoved some clothes inside it and was almost out the door when he realised he’d be seen and would have to wait for nightfall.

When night fell on the town of Tuneldin a lone figure dressed in a dark hooded cloak, carrying a staff and a backpack, left Cuthdon’s house and headed towards the south gate out of town. He weaved quickly and silently through the back streets and alleyways until he found himself outside a sprawling mansion. He climbed a wall, jumped carefully down the other side and quickly crossed the open ground, till he was under a side window on the first floor of the building. A flourish of the hand, a forceful point and a flare of light burst outside the window like a small campfire tinder suddenly taking. A moment later, the window opened and a sleek red face appeared topped by a pair of curving horns and framed by fine silky black hair that blended with the night. She grinned showing sharp white teeth, then gently swung a long leg onto the windowsill. He watched appreciatively as her lithe form deftly found footholds on the wall and she lowered herself smoothly to the ground. There was a reason Ea Porter was called Grace.
Grace stepped forward and tilted her head up. He looked down into her golden eyes, pulled her into him with his free hand and kissed her. He savoured the taste of her lips and ran his tongue over the points of her teeth. He burned into his memory the feel of her hands kneading his shoulders, her breasts pressed against his chest and his arm easily enfolding her slender waist. He knew this would never happen again and let out a long sigh when Grace finally pulled away.
“Have you reconsidered my offer?” Grace asked licking her lips.
“Cuthdon’s dead,” he explained.
“Ah.” Grace understood completely.
“There’s nothing here for me now.”
Grace smiled humourlessly. “There’s me,” she lied.
He stroked a finger down her cheek. “You’ll never be mine,” he sighed.
“Never,” she agreed. She kissed him gently then stepped back. “So you came here so I could sneak you out of town through my father’s smuggling door.”
“Of course,” he replied with a cheeky grin. They knew each other so very well.
Grace’s father, Mikal Porter, was the richest man in Tuneldin and while he was known far and wide as a legitimate trader, in truth much of his wealth came from an illegal smuggling ring that covered at least a dozen towns and villages. Some rumours even suggested it extended as far as Tyrephene. Grace’s human father had married her ifrit mother for her exotic appearance and her unrivalled beauty. And for her blind obedience. There was little doubt that Kallista Porter was treated like an object, but since the object in question was an object of high art, few people seemed to mind with the notable exception of Grace. Grace combined her mother’s stunning appearance with her father’s canny mind and would have made a perfect heir for her father’s empire if only the two of them could get on.
Hand in hand, they made their way to the town wall which the property backed onto. Grace removed a stone, flicked a hidden catch, a section of wall rotated and they were outside Tuneldin. The town guard would have been horrified.
“Where will you go?” asked Grace.
“South to the Desert Plains. The ruins there hold a wealth of secrets. Then maybe north to Tyrephene. Sell some secrets, find some more.”
“I’ll listen out for stories about you. ‘The Adventures of Morthos Black.’” She smiled.
“I’m leaving that name behind. Keep it for me.”
“I will,” Grace promised solemnly. He strode towards a copse of trees and the shadows covered him and hid him, but she could make out his red eyes, like a spark in the darkness, watching her. “Who are you?” she called softly.
And then he was gone, leaving only the sound of his voice.
“Flaer.”

HISTORY:
#3-18: The God's Market Gamble
#3-21: The Temple of Empyreal Enlightenment
#4–01: Rise of the Goblin Guild

#3-EX: The Cyphermage Dilemma
#4–07: Severing Ties
#4–02: In Wrath’s Shadow

#49: Among the Dead
#5–01: The Glass River Rescue
#2-15: Shades of Ice—Part I: Written in Blood

#2-17: Shades of Ice—Part II: Exiles of Winter
#4-EX: Day of the Demon
#4: The Frozen Fingers of Midnight

#5–09: The Traitor’s Lodge
#5–06: You Have What You Hold
#5-11: Library of the Lion

#2-24: Shadows last stand: Web of Corruption
#5-13: Weapon in the Rift
#5-23: Cairn of Shadows

#6-03: The Technic Siege
#5-25: Vengeance at Sundered Crag
#5-99: The Paths We Choose

#4-12: The Refuge of Time
#16: To Scale the Dragon
#6-07: Valley of Veiled Flame
#2-26: The Mantis's Prey

#38: No Plunder,No Pay
#2-12: Below the Silver Tarn
#5-10: Where Mammoths Dare not Tread

#6-20: Returned to Sky
#6-97: Siege of Serpent
#6-23: The Darkest Abduction

#7-00: The Sky Key Solution
#7-04: The Ironbound Schism
#4-10: The Feast of Sigils

#46: Eyes of the Ten-Part I: Requiem for the Red Raven
#54: Eyes of the Ten-Part I: The Maze of the Open Road

#2-05: Eyes of the Ten-Part III: Red Revolution
#2-22: Eyes of the Ten-Part IV: Nothing Ventured, Nothing Gained
#PFSS: Race for the Runecarved Key