Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
huh? Wonder if Thorne worked for Sarshan. He's not going to be very happy with us for continuing to mess up his plans. Oh well, Fizz will gather the gnoll's stuff to sell.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Seeing everyone bunching nicely around Fergus, Fizz will drop a (2) Shatter range 60ft 10ft radius sphere Con Saving throw DC 15 thunder damage: 3d8 ⇒ (4, 4, 4) = 12 Half damage on a miss on the gnoll to fergus's upper left. Spell excludes Fergus I believe that will get both gnolls, and all of the manes except the one to the west by himself. Fizz will now move behind the pillar to make himself as little as possible
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
ok, I'm looking at a rogue/ranger/fighter type. It'll only be 1 of the 3, but i know that Jacob is not playing this game, and wondering what the fourth or so player might be.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
I'm good with any of the options, I just know that us trying to get together to play "live" sometimes can be a challenge, as the weather is getting nicer, and Rick's golf game is getting warmed up.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fizz will drop a fireball on the gnolls. (3) Fireball Range 150 ft
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
assuming i have read this correctly, we are on a balcony 10 feet above the floor. They haven't seen us yet? How sturdy are the curtains, and are they secured to the ceiling? my thinking is, if we are stealthy, we might get a surprise round as they are focused on the dais. could Fergus, haldor and Varis slide down the curtains without breaking any bones and get to melee range, while i can sit here and launch spells, then come down after a space has been cleared? that is not what is happening, just questions and a possible mode of attack
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Guess we need to check to see if the door is still locked, if it is, we'll need to go around through the area the warmaster was in up the double corridor.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
"He" was Thorn, the guy that "helped" us back in the town. I know we need a rest, but we need to search the body, then let the prisoners we rescued get out of here. Then i hope it will be safe to rest.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
using his wand
Bonus healing for Varis (1) Healing Word Range 60ft
Spell Slots used
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fizz will light up a gold coin from his pouch and chunk it through the door that Fergus will open. I'll try and aim for the spot on the map in blue.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fizz will stand up and find a "tossable" object and cast light upon it, then walk to the corner of the wall behind where Haldor is standing and tell Fergus that when he opens the door, Fizz will lob in his "tossable" object about 15 feet into the room.
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fergus
second attack: 1d20 + 8 ⇒ (10) + 8 = 18
Haldor attack
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Haldor attack
Fergus
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fizz will hop out and FireBolt range 120ft
then use his last 3rd level spell to Heal Varis with a healing word (1) Healing Word Range 60ft
then hop back behind cover
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fergus now that he has caught up to him will attack first attack: 1d20 + 8 ⇒ (16) + 8 = 24
second attack: 1d20 + 8 ⇒ (7) + 8 = 15
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fergus has doubled moved to try and get back in the fight. Haldor moves and cast Sacred flame range 60ft
radiant damage: 2d8 ⇒ (8, 3) = 11
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Rick, i don't know about the 2d8 thing. Pulled form the last attack that Jim made for him. Haldor will take the AoO attack: 1d20 + 6 ⇒ (17) + 6 = 23
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
fergus will use his lay on hands for 10 points to fizz Haldor will attack thorn attack: 1d20 + 6 ⇒ (15) + 6 = 21
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Haldor will use his reaction to use Wrath of the Storm against whichever mastiff hit him earlier. dex save of 15
Fergus will stand up and start with mastiff 2, then to mastiff 1 if mastiff 2 goes down. first attack: 1d20 + 8 ⇒ (4) + 8 = 12
second attack: 1d20 + 8 ⇒ (14) + 8 = 22
Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4
Fizz will use tow of his 3rd level spells to heal Varis: (1) Cure Wounds Range Touch
Fergus (1) Cure Wounds Range Touch
Spell Slots used
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