Bahor (Glorio Arkona)

Fist, of Absalom's page

15 posts. Alias of Phylotus.


Full Name

Fist

Race

Tiefling

Classes/Levels

Rogue (Unchained)/5

Gender

Male

Languages

Common, Infernal

Strength 13
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 9
Charisma 14

About Fist, of Absalom

Crunch:
Fist
Male rakshasa-spawn tiefling rogue (unchained) 5 ( Pathfinder RPG Advanced Race Guide 168)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 42 (5d8+14)
Fort +3, Ref +7, Will +0
Defensive Abilities danger sense +1, evasion, uncanny dodge; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee mwk rapier +8 (1d6+3/18-20)
Special Attacks sneak attack (unchained) +3d6
Spell-Like Abilities (CL 5th; concentration +7)
1/day—detect thoughts (DC 14)
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Statistics
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Str 13, Dex 17, Con 14, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +4; CMD 18
Feats Shadow Strike APG, Skill Focus (Intimidate), Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +8, Bluff +10, Disable Device +14, Disguise +4, Intimidate +13, Knowledge
(dungeoneering) +6, Knowledge (local) +8, Perception +7, Sense Motive +1, Sleight of Hand +10, Stealth +10
Languages Common, Infernal
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents
(pressure points, quick disable), trapfinding +2
Other Gear +1 chain shirt , mwk rapier, ring of protection +1 , masterwork thieves' tools, 730 gp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs.
striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more
vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance Cold (5) Electricity (5) Fire (5) You have the specified Energy Resistance
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of
Strength or Dexterity damage, decided by the ninja. Unlike normal ability damage, this can be healed with a successful DC 15 heal check
Quick Disable (Ex) Disable traps in half normal time (min 1 rd) and full-rd locks can be opened with std action.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed

Fluff:
Fist is often found at Thresh's side, claiming that Thresh saved him from being beaten by a band of
overzealous clerics, Fist is utterlyloyal to Thresh and a fellow operative for The Reader. Sly and
oportunistic, Fist is always on the lookout for the next score, and usually how he can use it to gain favor
with The Reader.