So...my party managed to alienate the Black Arrows and thus lost them as a source of information. Regardless however, they managed to get to Ft Rannick, and find their way into the tunnels beneath the waterfall. They went all the way North and came out from the North secret door. Then, using a variety of spells like Soften Earth and Entangle, created a kill zone that they used to slaughter the ogres inside the outer walls (Empowered Fireballs (scroll and Rod of Empowerment), Lightning, Call Lightning, and an Enlarged Fighter and Cleric. With that in place, they managed to wipe out all the ogres in the Fort, with only the loss of one PC (the cleric). Now, they are discussing negotiating surrender of those inside the keep. How should I handle this? The occupants can look out and see this pile of ogre bodies.
*SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* *SPOILERS* Well, for my part...I thought that the haunts were a really cool idea. However...from the POV of my players...well...it was worse than seeing Chunk (Goonies!) taking a naked belly flop into a swimming pool. They were not at all amused by having 'empty' room after room...only to be damaged by something they didn't have control over. No one seemed to grasp the concept, even when given the hints...so...The party instead took to breaking out windows (-every window in the house-) and stabbing furniture to amuse themselves. The only haunts that were really amusing were the sight of the druid dancing madly around the room, the gnome rogue trying to grapple the half-orc cleric and pull him from the house, and said rogue throwing himself out the window and getting impaled on a weather vane. I don't know if it was the mechanic that wasn't understood, or just the general attitude of the party, but I'll have to work on my 'haunting' skills prior to module 4.
It is with great sorrow that I am forced to announce the loss of the first party PC for Kung Fu Gamers(our gaming group in Virginia Beach, VA). Kadrian Rell, faithful and just Paladin of Iomedae fell in valiant battle against the tainted aasimar cleric Nualia. While striving to defend his fellow adventurers from the obvious threat that Nualia posed, both to the party, and to the citizenry of Sandpoint, Kadrian lost his life when the serrated blade of the cleric's mighty bastard sword tore through his throat, killing him instantly. However, his death was not entirely in vain. Driven to action by the loss of their beloved comrade, the party slew Nualia, ending her threat forevermore(?).
I must say...I agree. While I thought that the 'anime' look of the drawings in the adventure for Burnt Offerings was out of place...a recurring theme on the introduction/credits pages of Pathfinder would be great! While it wouldn't replace my monthly comics that I loved from Dungeon and Dragon, some cute (but undeniably evil) goblins cavorting about a page or two of Pathfinder would make for a nice eye relaxer. FFB
Well, I've stayed out of this discussion up till this point. I'm not much off a max/min style player. I'd much rather have a character who has a backstory and a few quirks than one who can run roughshod through the campaign without fear. I'm known in my groups for my brilliant (and frequent) character deaths...since not all my ideas turn out to be great adventurers. Having seen the iconic background, I think that she's a great character..."not the sharpest knife in the drawer" indeed! I might try her out myself to see exactly how things work with a not-so-smart rogue in the party. FFB
IMHO...why is there a need for yet another topic about this? James has said on multiple occasions that they are working on getting the conversions out as soon as is possible to release a quality project. I, for one, would much rather have my copies of Dungeon and Dragon on time than a short supplement. If a DM (I'm not one to use names), really needs this information, they can 1) Put in a little leg work and elbow grease and create their own; 2) Look around on the boards for topics where this type of information is already going up; or 3) *gasp* Use the campaign as written...introduce your players to a different setting...throw a few surprises. Now, before I am BBQ'd extra crispy by flames, I'm not calling anyone out. Every group has a preferred setting/world/house rule/etc. Tis not for me to judge another's preferences. At the same time, STAP (and the other APs) were written for Greyhawk. So, if you wish to run it elsewhere...be content to wait...it'll come...and it's free! /end msg FFB
Without revealing much beyond the scope of the Player's Guide, I am encouraging my players to use Stormwrack. I plan on using the book to help with the weather aspects and to generally flesh out the ideas of a 'sea-related' campaign. My group has had great success in the past with a 'pirate' campaign, and so I decided that this would be a great campaign to try and pull the group together once more. |