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Serpent wrote:
FireWings26 wrote:

I just wanted to take a moment and say I have been enjoying reading all these interviews on your blog, Serpent. Keep 'em going!

Additionally, have you contacted Scott Gladstein over at Little Red Goblin Games? He might be willing to participate.

Thanks, comments like this mean a lot to me. :)

I haven't contacted Scott yet, but I'll add him/LRGG on my list.

You're welcome. :)


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I keep thinking "Clan of the Honey Badger" and laughing to myself.

I am super interested in these, but unfortunately I don't have extra money at the moment. Sounds like you're getting good feedback and attention on them though, so congrats and keep it up!


I just wanted to take a moment and say I have been enjoying reading all these interviews on your blog, Serpent. Keep 'em going!

Additionally, have you contacted Scott Gladstein over at Little Red Goblin Games? He might be willing to participate.


1 person marked this as a favorite.
Insain Dragoon wrote:

They have a great playtesting format for big releases and the developers take feedback into account and are capable of translating constructive and destructive criticism into useable feedback. This process can be lengthy, but it results in very high quality work as seen in Ultimate Psionics, Path of War, and soon Akashik Mysteries.

The customer service is always helpful, nice, and are ready to help.

Most or all the developers have a strong understanding of how things interact in low and high level games. This information is taken into account so that all their classes can feel useful and scale into late game.

They're open to creating new talent by hiring new to the industry developers and giving them an opportunity to begin building a portfolio.

------
If you haven't already I really suggest checking out Ultimate Psionics. It is the best Pathfinder book I've ever purchased.

That all sounds fantastic. I have heard about Ultimate Psionics but have not yet looked much into it. (Oh geez, they even have an actual hardback! That's wicked cool!) Thanks for taking a moment to answer my curiosity.


Insain Dragoon wrote:
Good luck and I hope, for the sake of you and for Dreamscarred Press, that you meet their needs. DSP is my favorite 3PP and good hires only make them even better.

Thanks for the luck! Do you mind if I ask why they are your favorite?


Anguish and Changing Man: You both have excellent points. It is easier for me to edit someone else's writing rather than my own. I have to edit at a slower pace when looking over my own work in order to correct for the "reading what I thought I wrote rather than what I actually wrote" bias. I did read over and edit my post, but apparently, I did not slow down enough to catch everything.

Simon Legrande: I understand that looking for work as an editor and making a mistake is a bigger deal than, say, an artist who made the same mistake. I get it; I really do.

I would go to greater lengths to ensure that my official resume (and my actual editing work) is free from any errors than what I did here.

I assumed you meant it as a somewhat serious issue in a goofy manner, so there are no hard feelings. Thank you for the good luck! I hope I find a place, too.


Christos Gurd: Thank you! I was wondering when I would see you pop-up here.

Simon Legrande: This is just an example that I am human and can make mistakes. No shame in that. Nice catch, by the way. Made me facepalm!

Random tangent: When I edit a product I like to look it over twice. I start with my first pass during which I try to catch all the large issues. Then I give my eyes and mind a break from the product, even if it is just a good night's sleep, in order to do a second pass and try to catch all the smaller errors, such as the one here. The process may be a little different for really large products, but the first/second passes is the basics of what I do, which is good since that is the foundation of the entire editing process.

BigDTBone and Interjection Games: I appreciate the support!

CalebTGordan: Thanks! If you want to post your information and share my thread, I am okay with that.

Interjection Games: No biggie! You can totally chat with me later. I completely understand already having things in the works and so forth. This offer will stand for quite a while since I am completely open to freelancing.


Amora Game wrote:

I dig this approach in coming to the boards saying "I'm an editor available for freelance". However we need to establish a relationship of who you are and what do you do.

After looking at your profile (yes i do that), and realizing this is either a new account or an old one that you never posted on until this time, we (3PP) have no idea who you are. Your profile is blank and all we know is your board name is FireWings26.

That is definitely something I did not think about, so I appreciate the message. You are completely right. I have had the account for almost a year, but I am new the messageboards.

Quote:

So let us begin first with asking questions:

Who are you:
Tell us about your experience without shooting an NDA in the foot:

What type of editing work are you looking for: Proofreading, first pass editing, chapters, flavor, crunch?

About Me: My name is April Halcomb. I am a college student who does this work on the side. I have worked with Little Red Goblin Games for almost a year.

Editing: I can do practically everything, even if that sounds pretentious, except edit for mechanics.

My main responsibility at Little Red was ensuring that all products used standard, grammatically correct (American) English. (This includes professionalism, such as not using slang terms and using good word choice.) In addition, I reviewed for the following:
- Creative Flow: The work had to be readable and enjoyable even within the mechanics of Pathfinder. I also helped write and embellish creative sections, such as background lore, fluff text, and descriptions.
- Consistency: The work had to be consistent. This included things such as using the same pronoun type throughout an entire section (for example, using all masculine pronouns throughout a base class), establishing consistent word usage (for example, using the same term throughout a product rather than switching between similar terms), and helping remain consistent with Pathfinder's already established patterns.

Publications I Edited (not including the ones not yet released):
- Ewgee Source Book
- AntiMagic Source Book
- Tome of Devotion (Redux)
- Heroes of the East 4
- Dragon Tiger Ox
- Futureborn
- Lard Golem
- Racial Guide 2.5: Half Races and Hybrids
- Ancient Classes
- Sasquatch
- Detective Handbook
- Nomad
- Forsworn
- A Dream of Mars
- Politics & Power
- Gonzo

Quote:

How in-depth is your game mechanic knowledge? What "core" books are you familiar with?

I am learning. I am acquainted with the core rulebook, but I am learning the rest as I go. If I come across something I do not know or understand, I look it up, but if that does not help, I make sure to ask questions so I'm on the right page.

I hope this gives a better insight into me as an editor, and I am in the process of completing/updating my profile.


Insain Dragoon wrote:
I found a link. I didn't read the page because it had a lot of text, but it describes what they are looking for.

Thank you so much! That's exactly the kind of information I was looking for.


Oceanshieldwolf wrote:
Umm, Rynjin is making a somewhat humorous point at Paizo's expense in the wake of various errors in the just released Advanced Class Guide.

I realized that was probably what it was after I posted so. Thanks though. Sometimes it's hard to read humor through text, especially when I am being serious.


Rynjin wrote:
Paizo could really use one.

I saw their jobs listing, and there isn't an editor listed: http://paizo.com/paizo/about/jobs

Could you give me more information on where to find it?


Hello Reader,

I am a professional editor with a formidable understanding of English who is looking for work, through freelancing or contract. I have experience working for a third-party Pathfinder company, and a portfolio that shows a strong representation of my skills. In addition, I am willing to prove my skills with an “editing test,” which will not disappoint.

The company I was employed by worked virtually through Google Drive and some communication through Facebook. However, I am quick to adapt to technology, so it would not take me long to learn any other collaboration style software or sharing process.

I understand that many third-party companies are small, so I understand that pay will be low – my first goal is not money; I need official experience. However, I value my time, so I do not work for free.

Please do not hesitate to contact me if you need more information.
Thank you for your time and consideration!

P.S. I am not sure if I should post this here or not, so I apologize if this is not something that should be posted in the messageboards.