Saves
[dice=Fortitude]d20+6[/dice]
[dice=Reflex/Will]d20+8[/dice]
[dice=Perception]d20+6[/dice]
Skills
[dice=Acrobatics]1d20+8[/dice]
[dice=Arcana]1d20+5[/dice]
[dice=Deception]1d20+9[/dice]
[dice=Diplomacy]1d20+9[/dice]
[dice=Intimidate(E)]1d20+11[/dice]
[dice=Stealth]1d20+8[/dice]
[dice=Performance]1d20+9[/dice]
[dice=Lore, PFS]1d20+5[/dice]
[dice=Lore, Theater]1d20+5[/dice]
Spells
[dice=Electric Arc, DC 19 Basic Reflex, Electricity]3d4[/dice]
[dice=Frostbite, Cold Damage; DC 19 Fort Save]3d4[/dice] [ooc]Critical Failure: Double Damage, Weakness 2 vs Bludgeoning until the start of my next turn [/ooc]
[dice=Gouging Claw]d20+9[/dice] for [dice=Piercing/Slashing]3d6[/dice] plus 3 persistent bleed [ooc]Critical Hit: Double Damage, Double Persistent[/ooc]
[dice=TKP]d20+9[/dice] for [dice=Bludgeoning/Piercing/Slashing]4d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Horizon Thunder Sphere (2 actions; 30' range]d20+9[/dice] for [dice=Electricity]3d6+1[/dice] [ooc]Critical Hit: Double Damage, Dazzled 1 rd[/ooc]
[dice=Horizon Thunder Sphere (3 actions; 60' range]d20+9[/dice] for [dice=Electricity]3d6+1[/dice] [ooc]Half Damage on a miss (not a crit miss); Crit: Double Damage, Dazzled 1 rd[/ooc]
[dice=Blazing Bolt, 60' range]d20+9[/dice] for [dice=Fire Damage]2d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Force Barrage, per missile]1d4+1[/dice]
[dice=Animated Assault, 10' burst; Initial; DC 19 Basic Reflex]2d10[/dice]
[dice=Animated Assault, 10' burst; Sustained; DC 19 Basic Reflex]1d10[/dice]