Seoni

FireFlash 2e's page

5 posts. Organized Play character for UncleFroggy.


Full Name

Fireflash

Race

HP 15/15 | AC 16 (17 w/ Mage Armor, 18 w/ Mage Armor and Shield) | F/R/W: 4/6/6 | Perc +4 | 25 feet | Class / Spell DC 17 | Hero Point: 1/3 | Exploration Activity: Search |

Classes/Levels

Intimidation/Diplomacy/Performance: +7, Acrobatics: +6, Arcana/Lore (Scouting, Warfare)/Thievery(U)/Stealth(U): +3, Deception(U): +4, Religion(U)/Nature(U)/Survival(U)/Medicine(U): +1

Gender

NG Female Human Entertainer Sorcerer 2 | Spells - L1: 3/3 | Focus: 1/1 | ◆◇↺

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 18

About FireFlash 2e

Female Human sorcerer 1
NG, Medium, Human, Humanoid
Heritage: Versatile
Background: Entertainer
Perception: +4
Languages: Common, Elven
STR 10 (+0), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 18 (+4)
AC 16 (17 w/Mage Armor; 18 w/Mage Armor & Shield), HP 15, Fort +4, Ref +6, Will +6
Class DC: 17
Speed: 25

PFS Info:

PFS#: 2396852-2024
PFS School: Spells
PFS School Item: Scroll of Mage Armor
Consolidated Chronicle

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Intimidation/Diplomacy/Performance: +7
Acrobatics: +6
Arcana/Lore (Scouting, Warfare)/Thievery(U)/Stealth(U): +3
Deception(U): +4
Religion(U)/Nature(U)/Survival(U)/Medicine(U): +1

Melee Strikes:

Throwing Knife +6/+2/-2 (1d4 Piercing; Agile, Finesse, Thrown 20')
Fist +5/+1/-3 (1d4 Bludgeoning; Agile, Finesse, unarmed, nonlethal)

Ranged Strikes:

Throwing Knife +6/+2/-2 (1d4 Piercing; Agile, Finesse, Thrown 20')
Hand Crossbow +6/+1/-4 (1d6 Piercing; 60' range)

Arcane Sorcerer Spellcasting:

Spell DC: 17
Spell Attack: 7
Focus Spells:
Dragon Claws - Vicious claws grow from your fingers. They are finesse unarmed attacks that deal 1d4 slashing damage and 1d6 cold damage of a type determined by the dragon in your bloodline. Your scales from blood magic glow with faint energy, giving you resistance 5 to cold.
Cantrips (5 slots): Shield, Gouging Claw, Light, Electric Arc, Telekinetic Projectile
1st Level Spells (3 slots): Animate Dead, Magic Missile, True Strike

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a bonus class feat.

Background Feats:
Fascinating Performance - When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour.

Bonus Feats:
Dangerous Sorcery - Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level.

General Feats:
Intimidating Glare - Can use Demoralize with no penalty even when the target doesn't understand your language

Class Features:
Draconic Bloodline

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Hand Crossbow (28 bolts), Throwing Knife (7)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Caltrops (2)
Magic Items: Wayfinder
Personal Consumables:
Scrolls: Mage Armor
Potions: Minor Healing Potion
Other Consumables:
Bulk: 1 (Encumbered at: 5; Maximum at: 10)
Coins: 3.7 gp