Seoni

FireFlash 2e's page

24 posts. Organized Play character for UncleFroggy.


Full Name

Fireflash

Race

HP 29/29 | AC 18 (19 w/Shield) | F/R/W/P: 6/8/8/6 | 25 feet | Class/Spell DC 19 | Hero Point: 1/3 | Exploration Activity: Detect Magic |

Classes/Levels

Intimidate(E): +11, Deception/Diplomacy/Performance: +9, Acrobatics/Stealth: +8, Arcana/Lore (PFS, Theater): +5

Gender

Female Human Entertainer Sorcerer 3 | Spells -/4/3/ | Focus: 1/1 | ◈◇↺ |

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 18

About FireFlash 2e

Female Human sorcerer 3
Medium, Human, Humanoid
Heritage: Versatile
Background: Entertainer
Perception: +6
Languages: Common, Elven
STR 10 (+0), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 18 (+4)
AC 18 (19 w/Shield), HP 29, Fort +6, Ref +8, Will +8
Class DC: 19
Speed: 25
Resistances: Void 1, Cold 1

PFS Info:

PFS#: 2396852-2024
PFS Provision: Lesser Healing Potion

Skills/Offense:

Please see the botting spoiler

Arcane Sorcerer Spellcasting:

Spell DC: 19
Spell Attack: 9
Focus Spells: Dragon Claws
Cantrips - Sorcerer (5 slots): Gouging Claw, Electric Arc, Telekinetic Projectile, Shield, Frostbite
1st Rank: Horizon Thunder Sphere, Force Barrage, Summon Undead, Sure Strike
2nd Rank: Animated Assault Blazing Bolt, Resist Energy
Signature Spells: Summon Undead, Blazing Bolt
Innate Spells: Detect Magic

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st level class feat

Bonus Feats:
Familiar - gain a familiar

Background Feats:
Fascinating Performance - When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour.

General Feats:
Arcane Sense - Detect Magic as an innate spell

Skill Feats:
Ancestral Paragon - gain Lvl 1 Ancestry Feat
Intimidating Glare - Demoralize w/ Visual Effect

Class Feats:
Dragon Disciple Dedication (Silver) - Resistance to Cold 1, +1 to saves vs Sleep/Paralysis

Class Features:
* Draconic Bloodline
* Sorcerous Potency - Damaging/Healing spells gain status bonus to damage/healing equal to spell rank

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Hand Crossbow (21 bolts), Throwing Knife (7)
Armor: Explorer's Clothing
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Caltrops(2)
Magic Items: Wayfinder (Pearly White Spindle Aeon Stone)
Personal Consumables
Potions: Healing (Minor x1, Lesser x2)
Bulk: 1 (Encumbered at: 5; Maximum at: 10)
Coins: 45.58 gp

Botting:

Saves
[dice=Fortitude]d20+6[/dice]
[dice=Reflex/Will]d20+8[/dice]
[dice=Perception]d20+6[/dice]

Skills
[dice=Acrobatics]1d20+8[/dice]
[dice=Arcana]1d20+5[/dice]
[dice=Deception]1d20+9[/dice]
[dice=Diplomacy]1d20+9[/dice]
[dice=Intimidate(E)]1d20+11[/dice]
[dice=Stealth]1d20+8[/dice]
[dice=Performance]1d20+9[/dice]

[dice=Lore, PFS]1d20+5[/dice]
[dice=Lore, Theater]1d20+5[/dice]

Spells
[dice=Electric Arc, DC 19 Basic Reflex, Electricity]3d4[/dice]
[dice=Frostbite, Cold Damage; DC 19 Fort Save]3d4[/dice] [ooc]Critical Failure: Double Damage, Weakness 2 vs Bludgeoning until the start of my next turn [/ooc]
[dice=Gouging Claw]d20+9[/dice] for [dice=Piercing/Slashing]3d6[/dice] plus 3 persistent bleed [ooc]Critical Hit: Double Damage, Double Persistent[/ooc]
[dice=TKP]d20+9[/dice] for [dice=Bludgeoning/Piercing/Slashing]4d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Horizon Thunder Sphere (2 actions; 30' range]d20+9[/dice] for [dice=Electricity]3d6+1[/dice] [ooc]Critical Hit: Double Damage, Dazzled 1 rd[/ooc]
[dice=Horizon Thunder Sphere (3 actions; 60' range]d20+9[/dice] for [dice=Electricity]3d6+1[/dice] [ooc]Half Damage on a miss (not a crit miss); Crit: Double Damage, Dazzled 1 rd[/ooc]
[dice=Blazing Bolt, 60' range]d20+9[/dice] for [dice=Fire Damage]2d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Force Barrage, per missile]1d4+1[/dice]
[dice=Animated Assault, 10' burst; Initial; DC 19 Basic Reflex]2d10[/dice]
[dice=Animated Assault, 10' burst; Sustained; DC 19 Basic Reflex]1d10[/dice]