Red Dragon

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Yeah, I know, some others have been posted. But I recently made up one for a campaign I'll applying for and decided to post mine in case anyone wanted to use it.

Saiyan (18 RP):
Standard Racial Traits
Ability Score Racial Traits (1 RP): Saiyans gain +2 Str, +2 Con, and -2 Wis.
Type (0 RP): Saiyans are humanoids with the saiyan subtype.
Size (0 RP): Saiyans are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed (0 RP): Saiyans have a base speed of 30 feet.
Languages (0 RP): Saiyans begin play speaking Common and Saiyan.

Defense Racial Traits
Fearless (1 RP): Saiyans have a +2 racial bonus on all saving throws against fear effects.

Feat and Skill Racial Traits
Toughness (2 RP): Saiyans receive Toughness as a bonus feat.

Offense Racial Traits
Ferocity (4 RP): If the hit points of a saiyan fall below 0 but she is not yet dead, she can continue to fight. If she does, she is staggered, and loses 1 hit point each round. She still dies when her hit points reach a negative amount equal to her Constitution score.
Senses Racial Traits
Blindsense (4 RP): Using nonvisual senses such as acute smell or hearing, saiyans notice things they cannot see. Saiyans usually do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. A creature that the saiyan cannot see still has total concealment against her, and the saiyan still has the normal miss chance when attacking creatures that have concealment. Visibility still affects the movement of saiyans. Saiyans are still denied their Dexterity bonus to AC against attacks from creatures they cannot see.

Magical Racial Traits
Oozaru (4 RP): Saiyans change forms whenever they see the light of a full moon or similar illusion-based spell if they have their tail fully grown. Upon seeing the full moon, Saiyans change into a Primate, Ape (Dire) and must then make a Will saving throw with a DC of 20 or become confused until they return to their normal form. A saiyan who retains control can exit this form by concentrating for a full-round. If the saiyan becomes unconscious or loses its tail, she returns to her normal form. This ability acts as the Beast Shape III spell with a caster level equal to the saiyan’s character level, including changes to ability scores.

Other Racial Traits
Prehensile Tail (2 RP): Saiyans have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. Should her tail be cut off, it takes one year to regrow.
Sensitive Tail (-2RP): A saiyan’s tail is her weakness that can be exploited. She must make a Fort saving throw with a DC of 20 or be stunned at the start of her turn if her tail is being grappled.
Zenkai (2 RP): Whenever a combat encounter ends, if a saiyan used her ferocity racial trait during combat, she gains twice the experience points received from the fight. A saiyan must be able to rest and recover to full health before receiving this benefit again.

Alternate Racial Traits
Ki Expert (2 RP): A saiyan with this racial trait receive Extra Ki as a bonus feat. This replaces Toughness.

Half Saiyan (16 RP):
Standard Racial Traits
Ability Score Racial Traits (0 RP): Half-saiyans gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Type (0 RP): Half-Saiyans are humanoids with the human and saiyan subtypes.
Size (0 RP): Half-Saiyans are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed (0 RP): Half-Saiyans have a base speed of 30 feet.
Languages (0 RP): Half-Saiyans begin play speaking Common and Saiyan.

Feat and Skill Racial Traits
Toughness (2 RP): Half-Saiyans receive Toughness as a bonus feat.

Offense Racial Traits
Ferocity (4 RP): If the hit points of a half-saiyan fall below 0 but she is not yet dead, she can continue to fight. If she does, she is staggered, and loses 1 hit point each round. She still dies when her hit points reach a negative amount equal to her Constitution score.
Senses Racial Traits
Blindsense (4 RP): Using nonvisual senses such as acute smell or hearing, half-saiyans notice things they cannot see. Half-Saiyans usually do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. A creature that the half-saiyan cannot see still has total concealment against her, and the half-saiyan still has the normal miss chance when attacking creatures that have concealment. Visibility still affects the movement of half-saiyans. Half-saiyans are still denied their Dexterity bonus to AC against attacks from creatures they cannot see.

Magical Racial Traits
Oozaru (4 RP): Half-Saiyans change forms whenever they see the light of a full moon or similar illusion-based spell if they have their tail fully grown. Upon seeing the full moon, Half-Saiyans change into a Primate, Ape (Dire) and must then make a Will saving throw with a DC of 20 or become confused until they return to their normal form. A half-saiyan who retains control can exit this form by concentrating for a full-round. If the half-saiyan becomes unconscious or loses its tail, she returns to her normal form. This ability acts as the Beast Shape III spell with a caster level equal to the half-saiyan’s character level, including changes to ability scores.

Other Racial Traits
Saiyan Blood: Half-Saiyans count as both saiyans and humans for any effect related to race.
Prehensile Tail (2 RP): Half-Saiyans have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. Should her tail be cut off, it takes one year to regrow.
Sensitive Tail (-2RP): A half-saiyan’s tail is her weakness that can be exploited. She must make a Fort saving throw with a DC of 20 or be stunned at the start of her turn if her tail is being grappled.
Zenkai (2 RP): Whenever a combat encounter ends, if a half-saiyan used her ferocity racial trait during combat, she gains twice the experience points received from the fight. A half-saiyan must be able to rest and recover to full health before receiving this benefit again.

Alternate Racial Traits
Skilled (4 RP): Some half-saiyans are born without the senses of true-born saiyans and instead have the quicker learning skills from their human heritage. Half-Saiyans gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. This trait replaces blindsense.

Background Racial Traits:
Bottomless Pit (Racial: Saiyan): Your hunger is rarely sated, but when it is, you find your concentration is better than normal.
Benefit: Once per day, whenever you eat an extra day’s share of food, add a +1 trait bonus to your next d20 roll.

Emotionally Driven (Racial: Half-Saiyan): Your emotions are constantly enhanced from your mixed heritage, and your temper shortened as well.
Benefit: You may use your rage ability for 3 additional rounds per day.

Pride of the Saiyan Race (Racial: Saiyan): You take pride in your heritage of the proud saiyan warriors and scoff at others’ attempts to frighten you.
Benefit: If you succeed at a Will saving throw against a fear effect that would cause a lesser effect on a successful save, you are instead unaffected.

Tailed Combat (Racial: Saiyan): You have been trained to fight while protecting your tail, making it more difficult for others to exploit your weakness.
Benefit: +2 trait bonus to CMD against combat maneuvers that target your tail.

Reasonings:
Some explanations on what I chose and why in case anyone is wondering. All of these are based on my opinion, so discretion advised.

Ability Scores: Saiyans tend to be strength and durable, while not being the wisest when they let their pride get in the way.

Language: We can tell from Goku's nameplate while in the nursery that Saiyans at least had a written language, so I assume they have their own, just as Namekians have theirs. Without an 'official' name to the language, I went with just 'Saiyan'.

Fearless: Full-blooded Saiyans tend to jump right into fights without any hesitation. Half-Saiyans tend to not have that same fearless behavior in the shows.

Ferocity: Both as an example of how they keep fighting even when horrible wounded (such as Vegeta's and Goku's first fight), and as a way to activate Zenkai (below).

Zenkai: One of the saiyan's most recognized trait is their ability to come back stronger every time they almost die. Rather than give bonuses to attacks, damage, ac, or ability scores, I decided to go with experience. While this will give them a bonus to level, it is more balanced while still giving the feel of becoming stronger faster. As a fully custom trait with no real comparision, I gave it two because of the conditions to use it.

Blindsense: A saiyan's ability to sense power levels around him. While Vegeta used a scouter at first, he only had to learn that it was possible to do it himself.

Oozaru: The Great Ape form. While Beast Shape III is a 5th tier spell, I believe the limits and possible disadvantage of the form lowers the RP.

Tail: Both a boon and a weakness, its RP evens out at 0.

Background Traits
Bottomless Pit: Goku. Enough said.

Emotionally Driven: Half-Saiyans were able to achieve super saiyan form much earlier than full-blooded saiyans because saiyans would repress emotion as a matter of pride, while the human blood let it all loose in half-saiyans. So, a background trait for half-saiyans only.

Pride of the Saiyan Race: Saiyans thought of themselves better than all other races, Vegeta being the apex of this.

Tailed Combat: As seen in the fight against Nappa and Vegeta, they kept their tails wrapped around their waist to keep it from being grabbed and weakening them.