Finroy Demra's page

No posts. Organized Play character for scatterpattern.




gonna try dming for a new group and we decided on a post apocalypse. So we also decided on "Guns Everywhere" from Ultimate Combat. Everything makes sense and seems cool, except one thing that has me very confused.

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Does this mean that in a guns everywhere campaign a gunslinger doesn't start with a gun?


i'm doing a good ol' gnome barbarian and i want him to be decent at intimidation.

intimidating prowess lets me add my strength to intimidate (he's small and charismatic, but the boost helps, and it increases when he rages).

Taunt lets me use bluff to demoralize and i no longer take the penalty for being smaller than my opponent.

As far as i can tell, those wouldn't stack, or would they?

If not, is there another way to get around the penalty for being small and intimidating? Maybe a trait i'm missing or something?


Hello,

This is my first post. i'm trying to decide some things on a halfling barbarian/alchemist build. Trying to make some decisions on weapons and if i should take fighter or ranger levels in the mix. Just wanted to get some opinions.

Right now he is a level one titan mauler barbarian. The idea is that he fights with 2 kukris until he rages and draws his greatsword. i originally had him statted out using a halfling greatsword, but when i told my Dm my idea that a bugbear killed my brother and that was when i entered my first rage, killed the bugbear and stole it's sword, he let me use a medium greatsword with the -2 penalty.

i also took the fleet of foot racial trait to make up for the loss of fast movement with my archetype. In the end i lose +2 to acrobatics and climb for +1 attack and +1 dodge AC on opponents medium or larger, and still move at 30 feet for a halfling.

i kind of have him planned out til level 5, with level 6 being his first alchemist level... can't decide if alchemist should be earlier. i'm also really not sure what rage power seems good in this build. Anyhow here's my plan.

1) barbarian:
feat: 2 weapon fighting
abiltities: rage, big game hunter (titan mauler)

2) fighter:
feat: weapon finesse
abilities: mutagen (mutation warrior)

3) barbarian:
feat: quick draw
abilties: uncanny dodge, rage power???

4) fighter:
feat: power attack
abilties: tactical awareness (tactician)

5) barbarian:
feat: double slice
abilities: massive weapons (titan mauler)

6) alchemist:
Abilities: sneak attack (vivisectionist), trapfinding (cryptbreaker), cryptbreakers draught (cryptbreaker), alchemy

Eventually he'll be able to sneak and poison with his kukris, then draw his greatsword and rage, then when he runs out of rage use a mutagen for dexterity and be nasty with his kuris. It might not be the best mechanically, but i think it will be fun.

Any thoughts?