Finnuin's page

No posts. Organized Play character for Manwitch.




My group is playing Kingmaker. Which rule is supposed to be used for determining magic items? They are directly opposed.

http://paizo.com/pathfinderRPG/prd/gameMasteryGuide/settlements.html#base-v alue-and-purchase-limit

Minor Items/Medium Items/Major Items: This line lists the number of magic items above a settlement's base value that are available for purchase. In some city stat blocks, the actual items are listed in parentheses after the die range of items available—in this case, you can use these pre-rolled resources when the PCs first visit the city as the magic items available for sale on that visit. If the PCs return to that city at a later date, you can roll up new items as you see fit.

OR

http://paizo.com/pathfinderRPG/prd/ultimateCampaign/kingdomsAndWar/kingdomT urnSequence.html#magic-items-in-settlements

Filling Item Slots: In Step 3 of the Upkeep Phase, you roll to fill vacant magic item slots in each district. Roll d% once for each district that has an open magic item slot (if the district has more than one, select one randomly). There is a 50% chance (51–100) that an appropriate magic item becomes available in that slot. This item’s price cannot exceed the base value for the settlement (reroll if the item’s price exceeds the settlement’s base value).

Sovereign Court

Anyone else extremely disappointed by the season 9 sov. Court 2+ faction goal reward?

They reworded season 8 in season 9 such that the bonus is applied only with regard to your final result instead of the initial roll.
Mechanically it means it gets worse the more diplomatic your character actually is.

Say someone fills out their non-gm goals by level 5.
With the season 8 wording you'd never "roll" less than 10+ the number of completed goals.
In this example that means never rolling less than a 17 before adding your skill ranks.
That was great, really makes you feel like a practiced diplomat, like you are making big steps for the cause.

In the season 9 wording, by 5 level with full ranks and the trained class skill effects you'd have a +9 diplomacy.
But this boon only applies towards the final result which means all it does is protect you from bad rolls without really giving a greater boost.
With 7 goals completed you get the benefit of a final result of 17... which if you had used your regular skill only protects you from rolling less than an 8, this is assuming you have a low charisma.
If you have high charisma it only really protects you from around a roll of 5 or less.
So a character who is diplomatic and sovereign court, which is supposed to be a major part of their shtick, actually gets a lot less from this reward than someone who is not diplomatic.

Isn't the sov. Court supposed to be recruiting more amazing diplomats? Isn't this season and the next ap supposed to be about drawing the best diplomats to work for them?
This reward just protects those who're not really a part of the sov. Courts diplomatic mission when attempting to do something they are not skilled in.
They shouldn't even call it a "Practiced Diplomat", they should call it "Not a totally incompetent boob of a diplomat".


I know some adventures in season 7 have genies (for the purpose of season 8 sov. Court). A friend is willing to run one for us but can't find anything with a list of them or some kind of keyword adventure search thing. Can people who know, recommend some adventures in season 7 with genies?