Son of Mercy

Finlio Sharpe's page

24 posts. Organized Play character for Keith S..


Full Name

Finlio Sharpe

Classes/Levels

Inquisitor / 5 AC22, HP43; flat 20, touch 12, init +6; F+6, R+3, W+8, perc +12

About Finlio Sharpe

Finlio Sharpe
Male Human (Varisian) Inquisitor 5
CG Medium Humanoid (human)
Init +6; Senses Perception +12
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 43 (5d8+15); judgement of sacred healing 2
Fort +6, Ref +3, Will +8
Defensive Abilities judgement of sacred protection +2; DR judgement of sacred resiliency 2: magic; Resist judgement of sacred purity +2, judgement of sacred resistance 4 (fire)
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . +1 Morningstar +6 (1d8+3/x2)
Ranged +1 Repeating heavy crossbow +7 (1d10+4/19-20/x2)
Special Attacks agile feet (7/day), bane (+2 / 2d6) (5 rounds/day), judgement of sacred destruction +2, judgement of sacred justice +2, judgement of sacred piercing +2, judgement of sacred smiting (magic)
Spell-Like Abilities
. . At will—Detect Alignment (At will)
. . 5 rounds/day—Discern Lies (5 rounds/day)
Inquisitor Spells Known (CL 5):
2 (3/day) Restoration, Lesser, See Invisibility, Cure Moderate Wounds
1 (5/day) Divine Favor, Cure Light Wounds, Magic Weapon, Disguise Self
0 (at will) Guidance, Stabilize, Disrupt Undead, Detect Magic, Create Water, Light
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 18, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Deadly Aim -1/+2, Point Blank Shot, Precise Shot, Precise Strike, Weapon Focus (Repeating heavy crossbow)
Traits Starchild, World Traveler (Sense Motive)
Skills Acrobatics +2, Bluff +5, Climb +6, Disguise +3, Escape Artist -1, Fly -1, Heal +8, Intimidate +1, Knowledge (arcana) +4 (+8 to identify the abilities and weaknesses of creatures), Knowledge (dungeoneering) +4 (+8 to identify the abilities and weaknesses of creatures), Knowledge (nature) +4 (+8 to identify the abilities and weaknesses of creatures), Knowledge (planes) +5 (+9 to identify the abilities and weaknesses of creatures), Knowledge (religion) +5 (+9 to identify the abilities and weaknesses of creatures), Perception +12, Perform (comedy) +4, Ride -1, Sense Motive +12, Spellcraft +5, Stealth +5, Survival +8 (+10 to track, +12 to avoid getting lost), Swim +3; Racial Modifiers monster lore, starchild
Languages Common, Varisian
SQ domains (travel), judgement (2/day), solo tactics, teamwork feat (change 4/day), track
Combat Gear Potion of cure moderate wounds, Scroll of Remove Disease, Scroll of Remove Paralysis, Wand of cure light wounds; Other Gear +1 Agile breastplate, Masterwork Heavy wooden shield, +1 Morningstar, +1 Repeating heavy crossbow, Cold Iron Repeating crossbow bolts (30), Cold Iron Repeating crossbow bolts (20), Repeating crossbow bolts (15), Repeating crossbow bolts (10), Amulet of natural armor +1, Backpack, masterwork (18 @ 2.5 lbs), Belt pouch (12 @ 0 lbs), Blanket, Candle (5), Everburning torch, Ink, black, Inkpen, Paper (10), Sack (empty), Tindertwig (10), 5824 GP, 7 SP, 9 CP
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Special Abilities
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 4 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scroll of Remove Disease Add this item to create a scroll with spells on it.
Scroll of Remove Paralysis Add this item to create a scroll with spells on it.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +2 Add the listed bonus to survival checks made to track.
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Finlio Sharpe is a Varisian, and, therefore, believes in the power of colors.

He wears a wide scarf of red to symbolize inner strength, a broad brimmed green hat to symbolize self control, and a belt of violet girdle represents divine inspiration and intuition. He has a spinning bow tie of orange with black polka dots to represent resourcefulness.

Finlio is part of a travelling Varisian troop, and his mission in life (as an Inquisitor) is to honor and protect his troop. He feels this is a holy task granted to him by Desna. And, as the troop is a clan of traveling entertainers, he plays the clown, a roustabout, and grotesque, all as required.

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