Valeros

Finley Braddock's page

No posts. Organized Play character for Moonsongdown.


Full Name

Finley Braddock

Race

Human

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

35

Alignment

Lawful Good

Deity

None

Languages

Common, Goblin

Occupation

Guard

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Finley Braddock

Finley Braddock Fighter 1

Finley is a quintessential guardsman. His chain mail looks worn, but every strap is in place. His face is almost as worn as his armor, an attempt was made to shave around the scars from too many “altercations”. The only things on his person that seem well cared for are his boots.

Lawful Good, Human, Versatile Heritage, Humanoid
Perception +5;
Languages Common, Goblin

Skills:
Acrobatics +4, Athletics +7, Deception +5, Intimidation +5, Lore: Warfare +3, Stealth +6

Base Stats:

Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 14
Str +4, Dex +1, Con +2, Int +0, Wis +0, Cha +2
Items Chain Mail, Adventurer's Pack
AC 18, Fort +7, Ref +6, Will +3
HP 20
Speed 35 feet (30 with armor)

Shield Block:
Trigger While you have your shield raised, you would take damage from a physical attack. You
snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the
shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the
shield.

Attack of Opportunity:
Trigger A creature within your reach uses a manipulate action or a move action, makes
a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening.
Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a
manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your
multiple attack penalty doesn’t apply to this Strike.

Melee:

Melee Bastard Sword +9 (Two-Hand d12), Damage 1d8+4 (S)
Melee Sap +9 (Agile, Nonlethal), Damage 1d6+4 (B)
Melee Hatchet +9 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+4 (S)

Double Slice:
Requirements You are wielding two melee weapons, each in a different hand. You lash out at
your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your
current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a
weapon that doesn’t have the agile trait, it takes a –2 penalty. If both attacks hit, combine their damage, and then
add any other applicable effects from both weapons. You add any precision damage only once, to the attack of
your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This
counts as two attacks when calculating your multiple attack penalty.

Additional Feats:
Combat Climber, Fleet, Quick Coercion