Armour + TB:
Head 8, Body 9, R. Hand 9, L. Hand 8, Legs 8
vs. Primitive: 12/15/15/12/12
vs. Blast: 9/10/10/9/9
Wounds: 11
FP: 2
CP: 0
IP: 6
Skills:
Awareness (Per)
Dodge (Ag)
Intimidate (S)
Inquiry (Fel) +10 (talented => +20)
Literacy (Int)
Common Lore (Adeptus Arbites) (Int) +20
Common Lore (Imperium) (Int)
Scholastic Lore (Judgement) (Int)
Search (Per)
Speak Language (Low Gothic) (Int)
Speak Language (Volg Hive Dialect) (Int)
Tech-Use (Int)
Tracking (Int)
Talents:
Basic Weapons Training (SP)
Pistol Weapons Training (SP)
Melee Weapon Training (Primitive)
Jaded
Light Sleeper
Quick Draw
Talented (Inquiry)
Traits:
Accustomed to Crowds
Benefit: Crowds do not count as Difficult Terrain for hivers,
and when Running or Charging through a dense crowd,
hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound
Penalty: Hivers take a -10 penalty to all Survival (Int)
Tests, and while out of a “proper hab” (e.g. places without
manufactured goods, solid ceilings and electrical power)
the hiver takes a –5 penalty to all Intelligence Tests.
Born survivor
Effect: You begin play with the Jaded, Light Sleeper and
Melee Weapon Training (Primitive) talents.
Grim
Effect: Swap your starting Fellowship and Toughness
values, so that you have a starting Toughness of 25+2d10
and a Fellowship of 15+2d10. You also begin the game
with 1d10 Insanity Points.
Gear:
Orthlak Mark IV Thollos autopistol + Fire selector + duplus ammo clips (x3) 3kg
Pistol 30m S/-/6 1d10+4I Pen 0 Clip 12 Rld Full