Smaar Janderfut

Filbert Larimer's page

50 posts. Organized Play character for Oladon.


Full Name

Filbert Larimer

Race

Human

Classes/Levels

Wizard 1 [ HP 16/16 | AC 13 | Fort +4 Ref +3 Will +4 | Perc +2 | Effects: none ]

Gender

M

Size

5' 2"

Age

86

Alignment

LN

Languages

Common, Dwarven, Goblin, Halfling, Orcish, Undercommon

About Filbert Larimer

Filbert Larimer
Male Human Wizard (Universalist) 1
LN Medium Humanoid (human)
Age: 86, 5' 2", 118lbs.
Perception [T]: +2

Basics:

Defense:
AC 13
HP 16/16 (8+6+2)
Fort[T] +4, Ref[T] +3, Will[E] +4

Offense:
Melee*: +3
Ranged*: +3
Spells (arcane): +6
Spell DCs (arcane): +6

* trained in club, crossbow, dagger, heavy crossbow, unarmed, and staff

Speed: 25ft
Languages: Common, Dwarven, Goblin, Halfling, Orcish, Undercommon

Stats:

Str: 12
Dex: 12
Con: 14
Int: 18
Wis: 10
Cha: 12

(Includes human adjustments: Int+2, Con+2)
(Includes hermit adjustments: Int+2, Str+2)
(Includes wizard adjustments: Int+2)

Feats & Abilities:
Feats: Dubious Knowledge, Adaptive Cantrip (disrupt undead), Streetwise, Reach Spell, Hand of the Apprentice

Ancestry: Human (Versatile: Streetwise)
Background: Hermit (Int/Str, Nature, Lore (urban), Dubious Knowledge)

Arcane Bond: Each day when you prepare your spells, you can designate a single item you own as your bonded item.
Drain Bonded Item [free-action] (1/spell level/day): During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot.
Arcane Thesis (Spell Substitution): You can spend 10 minutes to empty one of your prepared spell slots and prepare a different spell from your spellbook in its place. If you are interrupted during such a swap, the original spell remains prepared and can still be cast. You can try again to swap out the spell later, but you must start the process over again.

Skills:

Acrobatics: +1
Arcana [T]: +6
Athletics: +1
Crafting: +4
Deception [T]: +1
Diplomacy*: +1
Intimidation: +1
Lore (Urban) [T]: +6
Medicine: +0
Nature [T]: +2
Occultism [T]: +6
Performance: +1
Religion [T]: +2
Society* [T]: +6
Stealth [T]: +3
Survival: +0
Thievery [T]: +3

* Use Society instead of Diplomacy for Gather Information and Recall Knowledge

Spells:

Focus (1):
hand of the apprentice

Cantrips (10 known, 5 prepared):
acid splash*
daze*
detect magic
disrupt undead*
electric arc
light
produce flame*
ray of frost
shield
telekinetic projectile*

Level 1 (5+1 known, 2 prepared):
befuddle
grease*
grim tendrils
hydraulic push
magic missile
snowball*

Equipment:
(empty)

Cash: 37gp, 0sp, 8cp

Chronicles & Wealth:

Chronicles
Starting: 15gp
#1-01 (TAI): 4XP, 4PP, 22.08gp

Purchase History
(empty)

Backstory:
Coming soon.

Boons:
Engraved Wayfinder (slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.

Misc:

PFS #86776-2002
XP: 4
PP: 4/4

Header: Wizard 1 [ HP 16/16 | AC 13 | Fort +4 Ref +3 Will +4 | Perc +2 | Effects: none ]