FORT +3 (+0 Base +3 CON)
REF +6 (+3 Base +3 DEX)
WILL +3 (+0 Base +0 WIS)
HP: 18.
Racial Qualities
Spoiler:
• +2 Dexterity, +2 Constitution, -2 Charisma. The harsh ethereal environment has made nathri tough and quick, yet the isolationism greatly hinders their social skills.
• Small-sized humanoid: As small creatures, nathri gain a +1 bonus to AC and attack rolls.
• Nathri base speed is 20 feet.
• Darkvision up to 60 ft.
• Naturally Psionic: Psionic githzerai gain 2 bonus power points at 1st level.
• Psi-Like Abilities: 3/day – catfall, cloud mind, empty mind. These are manifested as a psion of the nathri’s character level.
• Poison Spike (Ex): Nathri can poison creatures using a small barb on their right hand that deals 1d4 piercing damage. Nathri poison (Injury DC 11, 1d2 Dex + 1d2 Int, 0).
• Ethereal Vision (Ex): Nathri are able to see creatures in the Ethereal Plane from any plane coexistent with it. Ethereal objects appear hazy and are easily distinguished from objects in the current plane. Within the Deep Ethereal, nathri vision is not impaired and remains a 60 ft. range.
• On the Ethereal Plane, nathri gain a +4 racial bonus to Intuit Direction, Listen, and Spot checks.
• A nathri has power resistance equal to 5 + 1 per character level.
• Automatic Languages: Nathri, Planar Trade, home region. Bonus Languages: Aquan, Auran, Draconic, Ignan, and Terran.
• Plane of Origin: Usually Ethereal Plane.
• Favored Class: Barbarian. Nathri live outside traditional society and typically only encounter others during raids for supplies.
• Level Adjustment +1.