Ostog the Unslain

Fevrik the Wild's page

12 posts. Organized Play character for Lysle.


Full Name

Fort +6; Ref +6; Will +7

Race

Skills:
Athletics +7, Intimidation +4, Nature +5, Pathfinder Society Lore +3, Religion +5, Sailing Lore +3, Survival +5

Classes/Levels

Male human barbarian 1 | HP 21/21| AC 17 |Speed 25ft|Perception 7; Darkvision (raging only)

About Fevrik the Wild

Fevrik the Wild
Human barbarian 1
Medium, Human, Humanoid
Heritage versatile human
Background ulfen raider
Perception +7
Languages Common, Jotun, Skald
Skills Athletics +7, Intimidation +4, Nature +5, Pathfinder Society Lore +3, Religion +5, Sailing Lore +3, Survival +5
Str +4, Dex +1, Con +1, Int +0, Wis +2, Cha +1
Items hide armor, greataxe, greatclub, javelin (4), backpack, bedroll, chalk (10), climbing kit, cold-weather clothing, flint and steel, grappling hook, minor healing potion, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (32 gp, 5 sp, 8 cp)
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AC 17; Fort +6; Ref +6; Will +7
HP 21
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Speed 25 feet
Melee [1] greataxe +7 (sweep), Damage 1d12+4 S
Melee [1] greatclub +7 (backswing, shove), Damage 1d10+4 B
Ranged [1] javelin +4 (thrown 30 ft.), Damage 1d6+4 P
Quick-tempered [F] (barbarian) Trigger You roll initiative; Requirements You are not encumbered or wearing heavy armor; Effect So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.
Rage [1] (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging; Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging:
• You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
Rage lasts for 1 minute, until you fall unconscious, or until the encounter ends, whichever comes first. You can’t voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can’t gain temporary Hit Points from using the Rage action again for 1 minute.
Ancestry Feats Natural Ambition
Class Feats Acute Vision, Raging Intimidation, Sudden Charge
General Feats Canny Acumen
Skill Feats Intimidating Glare
Other Abilities fury instinct, unstoppable frenzy

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