I was looking at a character who wields a sword and a pistol at the same time. And I noticed the number of feats necessary to make this even worth an attempt is pretty big. There are two ways to go about it, deft shootist or sword and pistol, and neither is that great. Deft Shootist
Sword and Pistol (requires +6 BAB)
Not to mention, precise shot would be nice, since you know your enemy will always be in melee (with you). The issue is, deft shootist takes fewer feats, but sword and pistol requires more useful feats, but also has a BAB requirement and it doesn't count for reloading, only shooting (so it kinda sucks). Now, you can get firearm proficiency and amateur gunslinger with a level in gunslinger. But it's still no walk in the park. It would also help to be human, but the build I'm working on specifically has race pretty locked it. I'd like to be able to use the character according to the concept by level 7. The best I've come up with is 1 level of gunslinger, and then straight fighter. I've tried, gunslinger, ranger, trophy hunter ranger, fighter, slayer. Am I missing anything? Is it possible? And why is it so much harder to use a fighting style that is strictly worse than just dual wielding pistols? It doesn't seem fair. I'm hoping a swashbuckler archetype addresses this....
Sean K Reynolds wrote:
I know who looks more hostile to me... but Sean did say the disciplines were un-unique as a valid reason why they're better feats than class abilities. Rage on the other hand, is pretty unique.
Since low light vision doubles not only the dim light radius but also the bright light and normal light radii, what happens when that extended range bumps into what would be supernatural darkness from a spell? Is the extended range magically cut short, or does llv push it back along with regular darkness? |
